Nah, it’s definitely overtuned. But it’s not overtuned enough to break the game. Sadly I think it’s abilities like these that a support role needs to function in 5v5.
I still think ana’s design and playstyle towards the end of OW1 was much more balanced, fun, and fair to play against though for most heroes.
Ana was fair because she had to keep two tanks alive and fight two tanks. So when flanked she usually had only sleep or nade available. Now she can spam both against the enemy tank and it feels like her kit is too good. Most games there’s no reason not to have an Ana.
I feel like you should have six different lists, because the best designed hero isn’t necessarily one with all those criteria, and those criteria themselves build their own lists.
Best designs per role: Sigma, McCree, Ana
For your criteria:
Ball, Genji, Mercy
Rein, Reaper, Lifeweaver
Zarya, Torb, Bap
Zarya, Widow, Zen
D.Va, Mei, Lucio
I already know which hero will get berated on the list, and I guarantee 90% of those saying it, have never played that hero outside of metal ranks, as you really have to have top tier skills to survive further up.
It depends on your definition of skill. If it’s solely clicking heads, then no. However, if you ask professional players and coaches, most of them will tell you that Winston is one of the more skill intensive heroes in the game. It might, just might be that there’s more to it than simply clicking heads.
Reaper does not have a high skill ceiling. The best Reaper’s can barely separate themselves from someone who has never touched the character. His kit’s design is very incohesive with itself, making it incredibly “stagnant/non-versatile” (for lack of a better phrasing).
That doesn’t mean playing him isn’t difficult, just that there is not much you can do by yourself because of how limiting his kit is. There is only so much you can do.