I created a post about off-tanks and a really interesting discussion came up regarding Tracer and D’va. As a former D’va main, I would peel for healers getting attacked by a Tracer, but it’s not a 1v1 I would engage. Apparently, I was viewing the matchup as one sided, in Tracer’s favor, and the community does not necessarily feel the same way. So I want to hear from the entire community because the discussion was very interesting.
In a 1v1 situation who do you think wins Tracer or D’va?
A smart Tracer would win imo
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clearly junkrat would win
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Not sure probably dva tbh
For the mech, Tracer probably should win in most realistic situations (i.e. with health packs nearby), if it’s an actual 1v1. Below Diamond or so, I’d expect D.va to win anyway, because Tracers will just blink straight into the wall and die most of the time. Either way, that’s just the mech; most Tracers would probably have to run from Baby D.va at that point, unless they still had Recall.
I can’t really think of when this 1v1 would even happen, though. In what context would D.va be off by herself without access to her team?
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A good Tracer will beat the Mekka 100% of the time. Baby D.Va is actually a more difficult fight for several reasons. At this point, Tracer has already exhausted most of her resources, the combination of Tracer’s large spread and D.Va’s tiny hitbox means baby D.Va effectively takes reduced damage, and D.Va’s large projectiles means she has little trouble landing shots on Tracer.
However, the fight is still in Tracer’s favor at higher skill levels as a good Tracer will have reserved one blink to grab the nearest health pack at this stage in the fight.
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It seems a bad fight to engage in for either of them. It’s going to take forever, and either can disengage pretty well, so it’s going to waste a lot of time and probably be inconclusive anyway.
equal skill it should be the DVA forces the tracer to disengage or at the very least force recall. A better D.VA player can predict where the recall is going to be, shoot the micro missiles, and boots towards the tracer and probably kill her especially if they used all their blinks already
Once in the tryhard FFA custom match I played against Zebbosai from Florida Mayhem. I was on Tracer and he was on D.Va.
Junkrat won. True story.
D.va can win if they are smart. At gold, I can pretty easily demech a D.Va 1v1, but by then I’m too low to try and finish off baby so I just run away.
There’s no reason a Tracer shouldn’t win a straight up 1v1.
But you’re unlikely to face a 1v1. If you’re fighting a Tracer as D.Va, you’re trying to peel for them, not kill the Tracer.
This nerf makes peeling against Tracer specifically even more difficult. You have to wait 2 seconds before you can DM more damage, whereas currently you can DM, put it down and then DM again as she reloads.
what others have said has been my experience. you can take out Diva’s mech easily. but blinks and recall are on cool down and suddenly baby diva is a tough fight. Sooooo…
I usually attack Diva when I have a pulse bomb. place it on the mech before diva hops out and it will usually kill her.
In the live patch, D.Va wins. On the PTR patch, Tracer wins.
A Tracer doesn’t waste time with Dva being that she has dm. If anything tracer just uses her as ult charge or engages her when’s she’s completely alone
Two second cooldown on DM is going to ensure that Tracer can actually get a lot more value out of fighting D.Va now though… She’s only able to block half as much damage in the same span of time, making D.Va about half as useful in defending against her.
The main thing with tracer vs DVA is you need to matrix the one clip attempt and then the bomb when you know they have it. Past that if you are fighting tracer with your supports you should win or at the very least force tracer to disengage.
DVA players with good game sense probably won’t feel this nerf that much as the DVA players that just toggle DM constantly and actually have very poor DM usage.
Yea but still for the most part it’s not worth engaging her fully like that unless you know you can de mech her
The bigger issue would be that you’re functionally an ult-battery, especially if you have supports with you. Win or not, you don’t do damage quickly enough to kill her, and she can do some very significant damage to D.Va while just building her ult, even if not to kill her. Even if she doesn’t plan on using it on you, D.Va’s basically just relegated to ult feed. Basically like Roadhog, except Roadhog can potentially actually present a danger to Tracer, even if it’s just once every 7 seconds.
I expected this would happen and I commented this somewhere else too. You could time DM with road and reaper shots too, hanzo and Widowmaker etc etc. But now you cant. So all of them who (especially roadhog and reaper) who dva is supposed to be a counter too because of spread damage now is a no brainer. Dva will always have to take a hit no matter what or just bail out asap you put your DM away otherwise you get swamped. Hell your DM aint even up after tracer is done reloading and can pepper you a bit. How is that any type of counter or reactive play? Its literally in their favor now because you cant react to the situation but wait. 2s in a fps is an awfully long time after all.
Edit. I know roadhog also counters dva with the hook but I thought of ranged or mid ranged combat now. If roadhog hooks dva you are a bit screwed 
But why would you ult her face as tracer? You can literally get behind her easily, put the pulse bomb in and get away. Thats the counter play. If you have the reaction to do a 180 and soak as dva it then its obviously reaction and skills involved which I wouldnt deem unfair. Its the same as you pulse bomb reins shield except for the shield will take some dmg… You get more value to pulse bomb a tank in the back than front in any situation as most ppl are next or behind the tank as well. Its literally the best and biggest chance for multi kills. Or you can just flank around and put it for that matter as tracer is pretty stealthy and staying in enemy back line to harass is her job.