OW2 has had some great battle passes, and to be fair to the devs, it’s not extremely grindy.
I think you can actually get through the BP pretty quickly compared to other games like Fortnite.
That being said, as I’m an older gamer, I have no interest in purchasing BP’s that run out anymore.
MR allows me to buy the BP progress through it, and not worry about not completing it in time.
Would love to see this change come to OW2, then I could actually take my own time to progress through their BP’s.
EDIT
To add to this, Fortnite, the biggest free to play game in the world that prints money made a change that all BP skins will be available in the shop for purchase 2 years after the season.
So, even Fortnite, which CAN get away with limited bp’s because the game is so huge and again, prints money.
Is moving away slightly from the limited BP format.
Can OW2, which is a mouse compared to the giant of Fortnite really afford to maintain this fomo BP business?
The funny part is that I’ve stopped buying battle passes because I know I’m not going to finish them. This is such an easy win for Blizzard but they insist on anti-consumer FOMO.
I may be wrong, but is Rivals the first game in the industry to offer this type of battle pass without time limits?
it could still be a good sign for the industry in general, not just for overwatch. it all depends on whether rivals can still stay alive with good balances, it’s something that needs to prove over the months.
in terms of collecting and organization? it’s already ahead of Overwatch, which has been too lazy in putting years of haphazardly put together content.
I haven’t looked into it so correct me if I’m wrong, but I heard it kinda balances out because while the battle passes don’t expire in Marvel Rivals, the challenges that are required to complete the passes are season locked and in a limited number. So if you don’t complete all the challenges in a particular season you’ll be playing catchup forever.
But yes, the passes not expiring is a good change that should be implemented in Overwatch.
I’m not sure how it’ll work in the future, I know it’s mission based progression, which is my only complaint and I hope they change.
But we’ll have to see how it turns out, if the old bp’s do become extremely grindy, I hope it gets changed after I’m sure a lot of people will complain.
It’s hard to tell how it will work since we’ve only been in one season so far. But what I do know is that daily quests give currency that unlocks the items in the battlepass, and that it’s going to be wiped at the end of the season.
I’m under the presumption that next seasons daily quests will give currency that can be used to unlock items from the last season’s battle pass but I’m not sure.
As someone said Halo:I did it as well, and Helldivers 2 just releases “packs” that you can earn medals to unlock whatever you want in any order and finish whenever.
halo? very strange, considering that microsoft is the new boss here.
anyway, it is clear that blizzard marketing is a bit in turmoil with the offers, with the unexpected surprise of the free skins.
https://www.youtube.com/watch?v=Hf2hWP3LFIY
anyway, there’s only one reason in my opinion that makes overwatch terribly difficult to reorganize in marketing: it’s messy, above all.
there’s a mix of ow1, ow2, owl content, infinite recolors that give you nightmares when you open the “epic” filter, icons sold without any real use in the forum, charms that no one remembers how they got them and when, souvenirs that are already a fortune if one uses 2, useless titles… and classifications that are now useless. what use is it to me to know if a skin is winter wonderland if the OW2 era is only divided into battle pass or shop? they literally have to fix the entire cataloging system, which by now was managed exclusively by playing on the price of “”““legendary””“”" skins that actually deserved the name of epic.
2024 was awesome from a technological point of view. but cataloging is and remains one of the biggest disasters of the game along with the story mode not delivered as promised.
EDIT
would be made easier with the most basic of “tag” systems, like those found in other games with huge galleries.
the problem there seems to me to be a bit more contextual: even if in MR you can enjoy the skin better, the FPS view of OW is still functional to its gameplay as minimal as possible. and yet we love the skins and the Blizzard artists sometimes make unique masterpieces.
More than anything Rivals has been able to manage trends well: the “painted” 3D is very cool, even in movies The graphics of OW are high level, but they are very “pixar”, a generation more in line with the 3D graphics of the 2010s.
I don’t condemn Overwatch for this, it wouldn’t be fair for its age and for its era . But… it has rested in its fame, and now it pays heavily for the consequences exactly as they did with WoW before Genshin Impact and the updates of FF14 arrived to drastically change the way of living the MMORPG genre.
blizzy the battle pass didn’t know how to handle it and… didn’t want to handle it well. especially the community feedback on unfair cataloging, and since season 12 it has also started reselling skins exclusively in the battle pass ultimate despite having sworn that it would no longer do so after what happened to Moira Lilith. People are tired of feeling scammed in what they buy. Marvel rivals will now raise the standards.
Overwatch could do two things: immediately improve its entire cataloging system by selling cheaply but lots of units… or it could focus on the only point where marvel rivals doesn’t beat it, the originality of its lore. oops, it takes time to find a new plan for that, so… let’s start fixing the damage right away. the christmas present is unexpected, nice… but people aren’t stupid, they understood that that wasn’t the christmas present they had in mind.