Bastion needs his shield back!

For those who dont know, Bastion had a frontal, 1000 HP shield that helped him tremendously. He was only able to turn 180 degrees, and he had no ironclad. Not only that, but he took a bit longer to deploy rather than how quick he can go in and out of turret form today.

With the insane amount of power-creep today, Ironclad barely does anything to help the poor robot out. Being a stationary target makes him a automatic magnet for bullets, and he shouldn’t have to rely on a Reinhardt or Orisa if other heroes can move around and avoid such fire. So, I looked back at some old videos, and saw that Bastion had a shield! I have no idea why they removed it, but mostly assumed that people would make 6 Bastion phalanxs and cheese.

But, now that he has it removed, its incredibly hard to stay alive with Bastion, even if you’re healing yourself while getting healed. There is way too much CC and damage in the game that prevents Bastion from working like hes supposed to.

Not only would this make him amazing to use again, but it would be a good counter to a lot of dive heroes! More importantly, Bastion would see play again. He has enough counters against him that would balance him out, and he’d be an absolute blast to play again.

OVERALL REVIEW

  • Bastion would have his Ironclad ability removed.

  • In turret form, he will no longer be able to turn a full 360 degrees, reduced to only 180.

  • Turret form would have tighter spread and headshot damage again, but lower ammo in compensation.

  • Entering into turret form would have reduced speed, just as he did during his initial release.

  • Just as in beta, Bastion would have 250 HP again to compensate for his insane DPS output.

  • Remove the healing gauge and give back infinite healing, but flinches everytime he is shot at so he’d only be able to heal in certain situations, allowing flankers and other heroes to counter him without making Bastion insanely OP.

  • KEEP his changes to the scout form, including the tighter spread and ammo.

  • KEEP The healing gauge meter.

3 Likes

So, basically revert Bastion to launch version but in worse?

1 Like

How would he be worse than the position hes in now?

He would be worse than he was at launch when he already was bad.

(Assuming he even launched with the shield…I am not sure if he already lost it in beta. Doesn’t matter. Bastion 1.0 was changed because it sucked to be restricted to 180° and it sucked having to eat yourself through 2000 HP of Reinhardt’s shield, plus whatever Bastion’s shield used to be. And now we have Orisa, too…)

Again, I ask, how so?
You can’t say he’d be worse without giving a reason. He needs the shield badly.

Not really. Take the time to read the post rather than reading the title and leaving a comment that adds nothing to the discussion.

just have a rein or an orisa.

Bastion shouldn’t have to rely on another hero to make up for his lack of protection. A stationary hero needs something on his own to protect him. Look at Torbs turret for example. It usually dies within a few seconds.

The frontal barrier did not help him against flankers. It helped him against frontal assault.

Ironclad however is what helped against flankers at its original 35% value.

Anyways, there would be no reason to restrict him to 180 degrees like the old beta sentry. The reason being is that beta sentry hid his critbox, but with the new rear mounted critbox he could turn 360 degrees, which would expose his critbox to enemies attacking from the front if he is trying to respond to being flanked.

The reason he was given repair on the move and uninterrupted healing was because he may as well never had the heal otherwise. His old heal could have been replaced with a new ability for all the value it had. Making it uninterruptible made the ability viable, and helped make Recon mode viable.

1 Like

For those curious here is what it used to look like:

4 Likes

I’m not in particular favor of Bastion getting another shield, however as a Bastion main I’m in full favor of some sort of buff. As a starter, these things are necessary:

  • Faster transformation into tank; 1.5 seconds is an eternity in OW
  • Added health or armor in tank mode
  • Reduced spread and/or headshot capability for sentry transfiguration
  • Increase ammo size for Recon mode: this would allow Bastion to be more ‘flex’, and not so incredibly reliant on sentry for viability
  • Golden cannon in tank mode
2 Likes

Most tanks need other heroes to be useful. Supports are practically useless alone Torb and Sym are hard to pull off if there is nobody helping you. When they buffed him they did it because they wanted his sentry to be used to break shields. That’s why they made his spread bigger and why they removed headshots.

Except they never needed to make his spread bigger nor need to remove the headshots to make it used more against barriers.

The reason being is that every barrier was so big spread did not matter against them and they could not be crit.

They wanted to shift power to Recon for getting that Recon is just a basic Soldier 76 without abilities and tank sized hitbox.

The reason Bastion was played was because of Sentry and Tank modes. Ultimately nerfing sentry and tank resulted in weakening Bastion overall as a character because if you wanted a Soldier 76 you grabbed Soldier 76. At least then he had useful abilities and a smaller hitbox.

Reading your post, I’m concerned this would make Bastion worse. In the fast paced game today, the milliseconds it takes to switch forms is crucial and making him transform slower would discourage players from switching back and forth.

Beyond that, I’m also concerned that giving Bastion infinite healing while removing his ability to heal while taking damage would make healing ineffective and encourage Sentry only Bastions because of the shield, while removing the little versatility he has today with Recon form.

I know I don’t have a lot of playtime on Bastion but I draw him a lot in Mystery Heroes for some reason (which is where I spend all my playtime now). Recon is underrated but Sentry and Tank need love, imo. Personally, I’d just give him back headshots in Sentry and his +150 armor when in Tank form. Sentry is an all in ability and it needs to melt faces (even more than it does now). The armor is sorely missed from Bastion’s Tank form as well.

1 Like

I didn’t say it made him better against barriers, I said they wanted him to be used as a barrier breaker.

valid point actually

Reread and edited that post. Still, the old Bastion was used to break barriers and kill tanks. Nerfing his sentry made him worse at the tank killing job and had no effect on barrier breaking.

Besides reducing his pickrate further.

May I ask how it made him worse at killing tanks? A good tank player would look down and turn around so he couldn’t be head shot. Unless you mean from a distance, if that is the case I agree.

I disagree. I think they should do something to make him less reliant on the shields of others, but giving him his own shield might be pretty rough on the game?

It’s hard to say because it’s just opinion vs opinion.

Ask me? Give parts of his body extra damage resistance so recon mode doesn’t feel so easy to undermine. Not sure that would help either. I’m kind of at a loss when it comes to fairly balancing him while keeping him roughly the same.

I disagree, a shield would prevent Ana from sleeping him, this is the nuance of playing Bastion, he does enough damage to erase most heroes but he needs to be mindful of his positioning

That said I would like it if sleep dart didn’t completely threw him out of his turret form, he should stay in transformed but with ironclad he’d receive little damage and immediately wake up

Maybe same for hack? just prevent form shift