the other bad part about this scenario is you never know when Rein is going to switch gears and go to the other side of the map. Just stay away Rein, youâre drawing attention to Bastion.
If Reinhardt is whatâs drawing attention to Bastion and not Bastion then youâre Bastioning wrong
Alfred Hitchcock directed a very good movie.
I disagree, while itâs true that Bastion would draw a lot of attention from doing well, the catch-22 with Bastion is you have to do well without drawing too much of the wrong type of attention.
Trying to set up behind a shield draws too much of the wrong type of attention.
With Bastion you have to be attacking the enemy while they are busy with something else, like an allied Genji harassing them and the attention is on Bastion in a particular position, you need to resposition after every big teamfight as theyâll be coming back to attack where you were.
You better not be there but if youâre following behind rein youâll be focused right away.
As a T500 Bastion player I totally agree.
Stupid Reinhardt/Orisa who always follow Bastion is what make me angry !
For sure, but good Bastions arenât simply posting in one spot and being useless while waiting for someone to come into view at the proper distance, either. There are exceptions, but most of the best Bastions Iâve ever seen are constantly repositioning to maintain that surprise factor, getting value out of Sentry mode, and constantly looking around to stay aware of their surroundings.
Have you ever heard of the sneaky Bastion?
Well I guess you have.
Didnât know you were T500. Guess we have people from all across the ladder here.
And thatâs usually incompatible with shields, they just donât get the constant repositioning.
Orisaâs shield has far more synergy with Torb Turret, as whatâs moving too fast for the slow primary fire projectiles of Orisa canât dodge the turret.
Reinâs slowly and steadily advancing shield has better synergy with the likes of Ashe, Hanzo and other heroes with a slower movement speed but not stationary like Sentry Bastion.
the trail of rag dolls at bastions feet is what is attracting attention to the bastion.
Adn finally after three days i have stable internet again.
Iâve been thinking about the dilemmas trying to fix Bastion and someone said âthe problem is that Bastion is the only Glass Cannon in the gameâ and I realised theyâre right that heâs a glass cannon but heâs definitely not the only glass cannon.
I think we can look to Reaper as a prototype for a nice simple and strong buff for Bastion. Reaper is very much like a cannon, in a little over 1 second his shotguns deal 420 damage and how close he must get to his enemies with his short range shotguns is what makes him glass. How did they buff him? His self heal. By a lot. Settling on double the lifesteal it had been.
A while a go I proposed a far more complicated buff of 50% Damage Reduction while using self repair but that may be changing too much, Bastion doesnât need a rework, he needs a buff. A strong simple buff.
Self Repair
Now heals at 150HP per second (formerly 75hp/sec)
Self repair heal duration now only 2 seconds (formerly 4 seconds)
This solves the problem of how 75hp/sec healing is worthless in a fight as almost every opponent will deal damage at a significantly higher rate than 75DPS, so what do you get by giving up damaging them for up to 4 seconds?
- Their health inevitably wonât fall any lower as youâve stopped attacking.
- Your health inevitably will fall lower as theyâre dealing damage at a rate higher than self-repair can counter.
This is very different from a healer healing you 75hp/sec while bastion is able to keep shooting and reloading and so on.
150HP/sec allows Bastionâs health to pull ahead against continual sustained damage rather than trying to heal when brought to low health and just kept at low health.
This rate of healing is very equivalent to Roadhog whose breather lasts a total of 2 seconds and heals 300 damage.
And against high burst damage (like Hanzo storm arrows) then Bastionâs health will remain stable or slightly fall, but as those abilities are bursts itâs a fair trade, Bastion stopped attacking and expended his resource to counter their resource.
I like that, but maybe put the duration at 2.5 seconds. Donât want to waste a ton of the bar just to top yourself off.
From my testing⌠it doesnât matter. Itâs impossible to waste resource bar. Resource bar draining is directly tied to healing.
I went into custom games reducing max self-repair duration and âhealing dealtâ rate. You get the exact same amount of healing out of a full bar whether you tap it out or hold the self-repair button down draining it fully.
What Iâve found (by screen-capture recordings and going frame by frame) is
- the animation starts (gun lowers, arm comes up, etc)
- then about 18-20 frames (60FPS) later the resource bar appears
- Healing begins simultaneous with the resource bar actually draining.
So in custom games where Iâve set Bastionâs âhealing dealtâ to 200% and âMaximum Self-Repair durationâ to 50% and Max health to 500 then Bastion heals the exact same total amount whether I hold down the self-repair button or tap it 4 times firing a shot between each heal âtapâ.
The problem with tap healing is not wasting the resource meter but wasting time.
If we can measure the resource meter in the units seconds then a single âtapâ will drain the resource meter by 0.5sec every time. The animation before and after that will extend the whole thing to 1.0sec but if youâre holding left click to attack the animation will end as soon as the meter stops draining. Still thatâs 0.86sec where youâre unable to attack for only about 37-38HP of healing (hard to measure as thereâs rounding errors with fractions of a point of healing and damage).
This gives a far better account, sacrificing 0.86 sec unable to attack or reload, in exchange for 75HP of healing. You could then see the resource meter as essentially 4 âblocksâ where you can take block with a single tap of the self heal button for 75HP or hold down to take as much as 300HP.
The only thing Iâd change âunder the hoodâ is even out the healing as the resource meter is drained to be a much steadier and slightly more front loaded rate.
At the moment itâs a really odd irregular healing where itâs heals first 1-2HP, then 11HP, then 14 HP then 12HP and so on at irregular frame intervals. That first tick of healing is incredibly important as so many things now BARELY kill bastion like 3 grenades from a Junkrat will deal 309 damage to sentry⌠so if you are able to kill a Junkrat and just as he shoots a third grenade at you⌠you canât dodge it. You need about 10HP of healing ASAP.
So something like as soon as the resource meter begins draining, add 15HP to Bastionâs health then repeat every 6 frames (at 60FPS) as the resource meter drains.
the three things worth getting this event.
(Korean Word) Bastion⌠i cannot even begin to spell out the name or pronounce it.
Pink Ashe.
Dramatic Hamster.
Got that in literally my first loot box this event (what are the odds).
Instant classic.
in your first one as well⌠ok thats 4 people i know not including myself that also got it in the first âgiftâ lootbox.
Once my game updates letâs see if I get it as well.
Edit: I didnât
Just remember it as WISHING except take the G off the end and stick it on the beginning.
GWISHIN.
I got the Hammond skinâŚ
Well I finally tried 8-player FFA as Bastion and I was pleasantly surprised.
I thought I was going to be mobbed by enemies and Iâd be screwed as iâd have not support from my allies⌠then I realised Iâve been dealing with that BS as Bastion in quickplay for ages already, so I was used to it.
At least people are far more distracted and not singularly focused on you.