💔 Bastion ISN’T being forgotten, he’s being ignored

It’ll probably be meta since it shreds goats, floats, and dive

had a over the top game, 25 kills 9 payload kills 8 recon rifle kills, the red team honestly were afraid to even look at me.

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Lol, my fav tanks are Winston and Roadhog, and GOATS kills them.

Lots of tank players hate the meta, and have for a while.

Literally any escort game will have Bastion in either tole and he’ll easily lock down a map unless the whole 6 man team works to get him down. Bastion never has, and never will be a hero meant for higher ranked play. Stop thinking you can one-trick him to diamond and blaming Blizzard when you can’t.

Or, perhaps… the hero isn’t actually that bad in any sense, and you are the one who should rethink some things?

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who in this thread ever asked for bastion to be Meta, it most definitly was not me or anyone that i know since post 7000 or so has ever asked for Bastion to be meta, we have all asked and proposed ideas to make Bastion more viable and less of a so called Niche pick in the public mind.

and as a general heads up Bastion is going to become meta with the changes, not 100% of the time though but in a more increased rate that you might not suspect. Bunker comps and Dive comps were heavily buffed in multiple ways so expect us.

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Am I the only one who’s not all that psyched, personally, about Bastion getting a “meta”?

How to get yourself reported on overwatch: kindly and very mildly suggest any sort of teamwork with bastion. You’re far FAR more likely to be insulted and be bombarded with demands to switch off Bastion or else get reported for “throwing”. That has backfired too many times, there is such anti-Bastion bias, people are so easily swayed by hateful rhetoric that there is NEVER teamwork with Bastion, only Bastion needing to be “carried”.

On the rare occasion they attempt any teamwork (usually after a bit of reverse psychology) they just don’t understand the basics of Bastion, like as Orisa they’ll set up a shield in a position where the ground cover will be high enough to block Bastion’s line of fire, because his firing height is far lower than Orisa. They don’t know and don’t care, if they screw things up for you, they tell everyone to report the Bastion for throwing.

I can see this being like that any “meta”, there is just too much anti-bastion hatred and lack of understanding of the heroes distinct strengths and limitations.

I play Bastion by keeping my head down and hoping my teammates ignore me, as I’m so SO MUCH more likely to be attacked and denigrated by my teammates than have any sporting cooperation. When I spawn I immediately hide in a side exit of the spawn room hoping they forget about me.

I can see it already. A Baptiste will throw down an Immortality Field right in front of Ana, Rein or Roadhog and be told “FFS use sentry you’re immortal!” they don’t know and don’t care about sleep-darts, rein charges or roadhog hooks. If I follow their wrong expectations and get sleep darted, charged or hooked is their conclusion that they shouldn’t have obliged the Bastion to make a suicidal decision?

“BASTION SUCKS! SWITCH NOW OR GET REPORTED!”

Bastion needs to be stronger on his own because so much of the playerbase just are totally clueless about Bastion’s strengths and weaknesses and have a hateful bias against the hero.

It had been a long time since someone came here saying we want Bastion to be meta…

beep ba doop boop

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I’m surprised this thread is still going.
Anything new ?

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Not a whole lot. On Tuesday when the patch comes out I’m going to test how it affects Bastion.

New day everyday

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hello there, this is creating dust.
im here to clean it up

I think everyone’s waiting in anticipation for the PTR to drop.

Only a few more days before Overwatch is once again “ruined forever”. Reminds me I better get some play time in now, because servers will be overloaded when Baptiste drops.

I actually think this patch will help the game a lot.

Okay, it’s not just the devs who’s been ignoring Bastion even we have!

Time for me to give everyone a little reminder of how inconsistent Bastion’s hero interactions are, today’s topic:

“Bastion’s reconfig animation can never be cancelled except all the times it can be cancelled”

Reinhardt

Reinhardt instantly turns Bastion into Recon mode. Why? Well for no consistent reason for Bastion it just seems to suit Rein to get around the “root” rule by only moving bastion in Recon mode. Except this means he instantly turns from sentry to recon with no animation.

Roadhog

Another tank with a slowly delivered CC that instantly knocks Bastion out of Sentry mode and then out of position to take a huge amount of damage… huh. 2 for 2. Why do these two prominent exceptions exist? People are going to constantly be seeing Bastion instantly transforming… surely there will be an example when this animation cancelling can be in Bastion’s favour.

McCree

So you’re in the middle of going from recon to sentry and you’re hit by McCree’s flashbang, what do you think SHOULD happen? Place oyur bets because this is a wierd one. From your perspective your first person animation completely disappears. It doesn’t matter how close you are to finishing the reconfig animation, if the flashbang hits the first person viewmodel disappears for the duration of the stun and… when the model reappears you’re back in recon mode!

Whaaaaaaaaaaaaaat!

Mei

Okay, so mei is Freezing you, lets say you begin the reconfig animation just 0.5sec after the begins hitting you with her primary fire. If the whole “freeze” effect takes place before the reconfig animation ends… the animation not only instantly cancels but INSTANTLY reverts you back to Recon mode.
It doesn’t matter if your minigun turret was nearly fully deployed and the struts were on the ground, if the freeze effect applies when before the animation is complete it instantly reverts it back to recon. Why this constant bias to return to recon?

Doomfist

Same, get rocket-punched while reconfiguring and you’re instantly knocked back into recon.

Sombra

Here’s where things get really weird. Sombra has a completely unique interaction with Bastion, she doesn’t just stop him using the “switch into sentry mode while in recon” she forces bastion to activate an ability if he’s in sentry mode. Sombra doesn’t force anyone else to activate an ability when hacking.

What’s even weirder is this forced activation can be delayed. For example if Sombra hacks Bastion just as he’s beginning an animation into sentry… is that animation cancelled? No. It continues entirely as normal… THEN the full animation to reconfig back into recon plays!

WHY!?!?

Why do some heroes instantly revert Bastion to Recon mode except for the one situation it’s in Bastion’s opponent’s favour?

Why can’t hack just instantly turn Bastion back to recon if Hack MUST leave Bastion only in sentry mode.

Ana

Once again, instant transformation from sentry to recon, just so that there is a recon version of the “Bastion sleeping” animation but not a sentry version. Made all the worse how this is not a close range ability but can hit easily from anywhere you have a direct line of sight.

So in summary:
Stuns instantly cancel animations (as in viewmodel just disappears) for the duration of the stun and will knock you back to recon mode and doesn’t let animation continue.

Hacks could cancel animations but they don’t. Conveniently in the favour of those attacking Bastion.

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On the subject of stuns cancelling the channel to reconfigure, I will have to disagree with you. Bastion’s reconfiguration is a channeling ability similar to channelled ultimates like Pharah and Reaper. Though those are longer channels with a longer window to cancel the full animation, it still remains to be cancelled by similar stuns that you brought up for your examples.

However, I can agree with you on Reinhardt, Doomfist, Ana, Roadhog, and Sombra’s abilities forcing Bastion out of Turret configuration. I would consider Turret configuration a status change, similar to Orisa’s fortify or Soldier:76’s Tactical Viser, where in the hero has a mechanical change in how they interact with the rest of the game. Perhaps the code for Bastion’s Turret configuration is not a status change like Orisa or Soldier:76 and thus Bastion is forced out of Turret configuration. It is a peculiar situation, a somewhat aggravating one at that.

I hope I made clear I accept the way the “stuns” work (including Freeze). That’s actually the least worst outcome, at least it gets everything over with with minimal redundancy. The animation is just over.

I’m saying if Bastion is forced out of sentry by Sombra’s hack, let it be like the Stuns, have it be instant. Just cancel the animation if he’s going into sentry the moment the hack is complete and instantly into recon. It’s really sucks that “well I’m hacked, I guess I can’t be reconfiguring” yet you’re locked into continuing the recon to sentry animation then immediately sentry-to-recon. That’s a whole lot of re-configuring for a status effect where you supposedly can’t reconfigure.

Here’s the thing, Doomfist’s rocket punch is VERY much like Rein’s charge… except Doom’s rocketpunch does not knock Bastion out of Sentry. It impacts Bastion but he only takes impact damage, he isn’t moved, so can never take the wall impact damage.

And Doom’s rocket punch interacts with Rein’s charge as if they are equivalent.

Before anyone says “well if Rein can’t pin and hit Bastion into a wall then he’d do no damage!” no, there are objects in the game that are immovable like Orisa’s Supercharger and Torb’s turret. When Rein hits them he doesn’t carry the object with them, ALREADY in the code from day one is that if Rein hits an “immovable” hitbox then Rein deals 175 damage to that hitbox and doesn’t otherwise move or pin the object.

That’s a very fair effect on Bastion in sentry mode considering what an easy target he is to hit with Charge. 175 damage is a totally proportional amount of damage considering all the other fire that Bastion will be taking and follow up damage Rein can deal.

This is a far more favourable interaction for Rein than Rein charging an Orisa when she has Fortify on. If Rein charges a Fortifying orisa then Rein does zero damage to the omnic and is knocked back onto his butt with a stun as if a rein had counter charged into him.

I forgot to mention, most of these “stuns” cancel the animation for reconfig into Tank but cancel it to instantly complete the animation. So sometimes when an animation is cancelled it shortens the transitions time, except for recon-to-sentry.

Considering how incredibly easy it is for Ana to get a sleep dart on Bastion, the developers should err on the side of having a separate “sleep effect” for Sentry mode and Recon mode. So Bastion sleeps in sentry. It’s just too much especially how also has the anti-heal that hurts Bastion so much as well and she’s such a popular hero in goats. Ditto for earthshatter which has a 20m range! Bastion cannot keep out of range.

Thank you for clarifying.

You’re right, it’s been a while since I’ve played Bastion against Doomfist.

Just played a bunch of the new patch.

Bastion seems the same balance wise, as he works well with and against Batpiste.