This removes the damage resistance, so itās armor only. And since healers canāt heal the extra armor, he only has it whenever he applies it himself. I forgot to put it in that post, but he can only apply the extra armor when at full health as well.
Not sure where youāre getting 450 HP + 250 Armot for Tank mode from, his health remains unchangedā¦ unless you meant 450 total health bar, which is what he was at to begin with before Ironclad became a thing. Does he do 40 self damage per shot? I donāt think so, but I havenāt played in a few months, so I could be wrong on that. And itās a pretty difficult to use ultimate, I think it can probably stand to be a little powerfulā¦
I would prefer if they would test these changes first, and if thatās a bit too powerful, perhaps reduce his headshot multiplier to 1.5x. Or maybe reduce his damage to 12, keep a 2x multiplier, and give him 1.25x damage to barriers, but I like the 1.5x headshots betterā¦
Bastion donāt need so much thing to work, just buff the 20% dmg resistance of IronClad to 25%. Delete the self damage on rocket jump.
Add Headshot in sentry or reduce the spread to 2Ā° or up the damage to 20hp per bullet or up the fire rate by 33%.
With that reduce the ammo capacity to 200 or keep it at 300 but with more fire rate.
A new abillity on the E called auto-lock missile for quick burst and long range attack with a cooldown of 15/12 seconds.
And this is it, a nice Bastion with a better accuracy and viability without destroying the character or the game it self. With the same impact on Junkertown !
Passive damage resist is something weāre trying to get rid of. Itās extremely hard to balance around. A lot of people (not saying you are, just in general) think that his immobility is whatās hard to balance around, but itās not. Itās the fact that heās encouraged to stay in sentry mode for too long. Ironclad encourages players to stay in sentry and keep a healer on you instead of moving around more on your own. Not completely alone, but you should be able to set up a flank moderately well, then regroup. No one wants a Flankhog 1.0 Bastionā¦ Damage resistance makes him too easy to pocket, as the healers have to heal less than the enemy deals, whereas armor doesnāt really have this problemā¦
Iād also be fine with setting the over heal to 50 instead (and Tank adds 100 normal armor + 50 Ironclad armor), maybe that would be betterā¦ no way to really test it though, I really wish they had mod tools
I also dont really like the idea of micro-missles on Bastion, it seems out of placeā¦
The Iron clad is a part of Bastion kit, an advantage for your team but its a malus too. The enemy team get -20% of ult charge on you like your healer. The advantage of IronClad is only for Bastion it self and I think its a nice addition to the game.
Also, I was speaking of auto-lock missile like in the trailer story animation of Dv.A. A strange mixture of Soldier 76 ultimate, Highnoon, and big missile. Something different who fit the character design, a cute war robot who make bip boup song.
I am a bit disappointed with your approach of armor mix to do some sort of balancing. Overwatch need to be simple.
Ironclad wasnāt part of his kit before the failed rework, he didnāt need it, but they gave it to him anywayā¦
And an invisible damage resistance is more simple than armor? Something thatās been in the game since launch? I feel that armor is much more simple, and having a hero that can apply armor to themselves isnāt complicated either, Torb can do it (currently).
I think keeping Bastion as simple as possible is the best thing, I donāt think he really needs anything new in his kit, and that was the same before his first rework. He didnāt need Ironclad, he just needed the Recon and Repair changes. If they want to keep Ironclad in, I would rather it be something that the player has to manage rather than something that is always activeā¦
Oh right, forgot to put inā¦ if youād like more information on it, this post goes into detail about every part of it, why I changed what I did, and some potential tweaks if it does turn out too powerful.
Hmmā¦ after doing some more calculations, maybe 50 extra armor would be better than 75. 75 gives him a pretty big boost to effective health, more that I thought, but 50 puts him it about the same-ish effective health as current Ironclad when being shot by another Bastion.
they need to do something about spread and headshot.
all the buffing going arround and hero that been added to the game since release, is really killing bastion
We can talk about potential new abilities all day long, but in the end of itā¦ Bastion just needs lower spread and headshots again to be Viable in any sense.