Bastion is the epitome of balance

Just look at that perfect 50% winrate in grandmaster…

6 Likes

But seriously, Bastion is the epitome of what not to do. They wanted so badly to have a glass cannon with a lot of counter-play, which, of course, at the highest level makes him worthless because he is too easy to play around and at lower levels, you just gave them a nuke. Crazy that developers try this sort of balance time and time again when it basically ALWAYS fails.

6 Likes

Can’t wait for that bastion rework that puts ult on E

1 Like

Man, if only I could travel back in time and show people just after launch how many of these threads there are nowadays.

Anyone else remember when Bastion was Satan-incarnate? The difference a few years and a little bit of game sense makes.

About a week or so ago, he was at 30% winrate in GM.

yep I remember that, iirc it went as low as 20 something %

I believe his pickrate is still on a decline. That’s whats keeping his winrate even.

You know I decided to check what a .05% pickrate means in terms of player count in gm, if we assume all 40 million players play comp (they dont) than of the 1% of players in gm .05% of them play bastion thats only 200 people

1 Like

So less than 200 players play Bastion in GM.

Cool.

1 Like

At least he’s being picked more than Torb… Torb is at basically a 0% pickrate in the past week or so… Kappa

1 Like

I mean, it only failed because they strayed too far away from the glass cannon part… Ironclad made him less glass, and his spread nerf made him significantly less cannon…

Bastion 1.0’s Sentry mode was pretty much perfect, but they changed it for whatever reason to make him “more of a tank buster” by reducing his burst damage and focus fire…

4 Likes

This would actually be an intriguing idea depending on how they execute it. It’s been requested before this, but imagine him being able to transform back and forth between sentry, turret, and tank modes, each with their own pros and cons. I don’t know what his Ultimate would be then, but at least his base kit would provide for some interesting strategy both playing as and against him.

The Tank on E idea has been around for a long time actually… It first started before Mercy 2.0 even.

Here’s my take on it, but there are a lot more on the forums.

Here it is too if you don't want to use the link
  • General changes
    • Being stunned during a transformation now instantly completes the transformation
  • Configuration Recon
    • Reload time reduced to 1.5 seconds (Formerly 2 seconds)
  • Configuration Sentry
    • Headshots added
    • Bloom added to weapon
      • Initial accuracy of 1.25°, bloom starts after 0.3 seconds of continuous fire
      • Reaches a maximum of 2° after 0.3 seconds of additional continuous fire
    • Ammo reduced to 250
    • Reload time increased to 2.5 seconds (Formerly 2 seconds)
  • Configuration Tank (E Ability)
    • Damage reduced to 120 (Formerly 205)
      • Splash damage now ranges from 40 - 85 damage (Formerly 70 - 145)
    • Splash radius reduced to 2 meters (Formerly 4 meters)
    • Tank tread sounds reduced
    • 3 shots per clip
    • Ammo reloads over time similar to Doomfist’s gun
      • Shot timer and reload timer are independent, meaning he can reload shots even while shooting. This gives an effective 5 shots to begin with, and then one shot every 2 seconds afterwards.
    • Ammo reloads at 1 shell per 2 seconds
    • No self damage
    • Transformation time reduced to 1 second (Formerly 1.5 seconds)
  • Ironclad (Passive)
    • Persistent Ironclad is removed from all modes (Sentry and Tank)
    • Ironclad is now bound to Self-repair
    • Ironclad can now be activated even in Recon mode
  • Self-repair
    • No longer consumes resources when it does not heal Bastion
    • Starts healing instantly instead of having an 0.5 second delay
    • Applies 25% Ironclad for duration of repair
  • Overclock (Ultimate Ability)
    • Adds 150 armor to all forms
      • Alternatively, gives passive 35% Ironclad in Sentry/Tank, and 20% Ironclad in Recon. These are not bound to repair, they are passive.
    • Instantly reloads all ammo for all forms
    • Reduces transformation time by half
    • Lasts 8 seconds
  • Overclock (Recon mode)
    • Increases movement by 18% (From 5.5 m/s to 6.5 m/s)
    • Increases rate of fire by 50% (From 8 r/s to 12 r/s)
    • Reduce reload speed by 50% (From 1.5 s to 1 s)
  • Overclock (Sentry mode)
    • Grants CC immunity
    • Increases rate of fire by 16% to (From 30 r/s to 35 r/s)
  • Overclock (Tank mode)
    • Recharge rate decreased to 1 second (Normally 2 seconds)
    • Increase direct hit damage to 205
    • Reverts splash damage and radius to their current values

Isn’t that a bug or something because Torb 2.0 isn’t in comp yet?

Because he’s not in comp