Welp. Then it’s another version of scatter arrow. Slower speed faster CD. Will probably need some kind of visual effect if it’s that slow. And probably a rename seeing railgun kinda feel weird.
Scatter arrow oneshot Orisa, so no, it’s not another version of scatter arrow. You also need a direct hit instead of just shooting peoples toes. That’s much harder with an explosive.
The reason it’s called railgun is because it’s the only gun in existence I can think of that fires a physical, possibly explosive projectile that also requires being charged up. The visual would probably just be a blue colored tank shot.
You literally pulled this ability from Gigantic (may it rest in peace)
Well, yes I did but I’ve thought about it before that too. Also I played Gigantic just the other day and I still found a game with real players.
Interesting, but I’m hella tired so imma give actual thought into it tomorrow when I can actually think.
Overall it sounds cool, but once again I have to think on it.
1: junkrat is a mess and I will Never justify his damage output bc it’s way to high
2: widow is a sniper and honestly her and hanzo are the ONLY heroes who should have a one shot ability in this game.
Why is it way too high? Why can’t you dodge his grenades? (question from me) They’re getting a size decrease. Please just provide information past this or you’re not helping the arguments.
this is not a junkrat post so I don’t wanna get into it
That is if he ever hits any bullets.
Rather a railgun mechanic be added to a new hero instead of taping it onto Bastion.
And he doesn’t need it, what he needs buffs to his present kit. Configuration: Tank shouldn’t take 1.5 seconds to cast, especially considering most other Heroes have not cast time on their ultimate, and even Sentry mode only takes 1 second to transform. Iron Clad in Configuration: Tank should be 35% (and only in that mode should it be that strong). Sentry Mode should have less spread, not pin point accuracy but at least let us be able to hit enemies with consistency at 20 meters. Recon Mode’s reload should be 1.5 seconds not 2 seconds, it seems the only reason it’s that long is because Sentry Mode’s reload is 2 seconds, but if you consider that Soldier 76’s Pulse Rifle has higher DPS, longer range, and shorter reload you have to wonder why Bastion’s reload is so long.
Just slow him down/make him immobile while he’s charging/holding it. Letting him move while using such an ability would be a massive mistake
The notion of attaching a MAC from Halo to Bastion sounds more amusing the more I think about it TBH
how about a new ability for bastion called self destruct and every time you try to shoot your weapon you instead blow up and die
Thats already a thing…
“That Bird Machine can put a round clean through a Covenant capital ship”
Pretty sure this is just gonna hurt slow and squishy heroes like Ana and McCree more than the meta already does .-.
120 burst damage without charging for the hero with already the most dps in the game?!? cool idea, but those stats are just crazy…
None that act the way this would. It has no drop like Hanzo’s arrow, it is a faster projectile that Phara’s, still deals more damage the longer it’s held, and is more powerful but on a cooldown.
Definitely not good for sentry mode but I can see this being there for recon mode.