after Hog, Bastion seems to be in the crosshairs to be looked at next.
not sure he needs a rework but I did have some ideas for improving/balancing him:
-Heal while firing in sentry(burns through resource faster)
-continuous firing through transformation between sentry and recon modes(right now there’s a forced pause while transforming in and out)
-regain armor(50-100) when coming out of sentry mode, sentry mode goes on cool down(5 sec?)
-sentry’s damage resistance lasts for .5 to 1 second after transforming back to recon
-ultimate instantly regen’s health to full before the transformation(doesn’t keep him from being shredded while transforming)
The aim would be to up Bastion’s survivability when exiting sentry mode without making it noticeably harder to dislodge him from where he’s set up. this would also improve his flow, making him feel more mobile without really making any changes that affect his mobility. the ideal tuning for this would feel like when D.va gets de-meched: bastion enters sentry mode and fires until he either decides to exit or is forced to due to low health. after exiting he goes into a baby D.va stage where he’ll probably survive the next second or two after transforming back but then be vulnerable for being half-ish health and such a big target.
hopefully these changes would give him that 1-2 second chance to survive afterwords if he’s being pushed hard since right now that situation is pretty much insta-death. the regen buff to the ultimate would hopefully be in the same vein and give Bastion another escape route kind of like meteor strike does for DoomFist.
Imo Bastion’s good at two things: shredding through shields/tanks/meatball comps, and point denial. he works great when there isn’t much distance between spawn and the point(point B’s and final points) because he’s pretty likely to die on his own and cutting down on the travel time means he can actually have an impact with his high damage rate. if and however Blizz decides to change him I hope the focus is mostly on just how to keep him closer to the fight in other spots after he’s been “de-sentried” instead of instantly sending him back to spawn.
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Bastion then Cree/Sombra?
Pls kthx
Also I’m just waiting for one of the guys from the megathread to show up and dump a rework idea in here at some point.
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What about continuous healing through a transformation and the ability to move instantly when shifting into recon? I don’t care how funny it’d look but I think it could be balanced.
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Bastion has the pharah problem. Strong at low ranks play, weak at high ranked.
So…
Faster transforms. Buffed recon mode.
Now they are more viable at high ranks without effecting low ranks.
Where does this come from? He has a negative winrate in bronze.
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low ranks don’t know how to take on a pirate ship
He still has a negative winrate, how do you explain that?
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They try running him without shields.
Outside of behind shield with support he is real weak.
I’ve been in broze, getting someone to sentry with him was hard, getting them to stay behind the shield was also hard.
Then how is he an issue if they try and play him without barriers? If it’s hard to get him behind a barrier and keep him there how can he be an issue if you yourself said the only issue is making him work?
In Bronze?
Ok, lets break it down, now I am not on a phone and can answer the question properly.
First of all, Every hero except Torb, Sym and Brigitte has a negative win rate in Bronze. So Bastion having one isn’t a big deal.
Secondly, he is the top 1/2 of win rates there. So as far as win rates go? he is FINE in bronze.
People should Torb instead (since they can rebuild the turret faster than Bastion can walk back from spawn), but he is fine.
Thirdly, yes, it shouldn’t be a problem having a bastion stay behind a shield in bronze, but… its bronze, yeah it is (from when I was down there last).
Bastion works at low ranks, and doesn’t at high ranks (which explains his pick rates right?) - which is why the changes they will do will effect his high ranked play, and try to leave his low ranked play.
That’s my point. If he’s not good there why is he considered powerful?
Still under 50%.
It is compared to other heroes.
Saying everyone is OP because they have high win rates in GM doesn’t mean much either.
He has a win rate under 50% in bronze isn’t telling anyone ANYTHING useful.
If that is the extent of your argument, you don’t have one.
It means people lose more often than they win while playing him on average out of however many people are down there. How can he be stomping if he’s losing more than winning?
Look at the win rates of ALL the heroes in bronze, and you get your answer.
I did, it doesn’t change people lose more than win with him. How is he stomping if he’s getting stomped?
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I am not here to teach you basic stats. Go compare his win rates to other heroes. Do a like for like comparison.
Just because you don’t like the answer, it doesn’t mean you can ignore it.
What I’m saying is even if he’s better he’s still bad. Better doesn’t mean good.
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If he is better than most of the heroes in the same rank, then he is good.
50% is good. Under is not. If my winrate is 40% and yours is 30% (I just picked 2 random under 50% numbers with one higher than the other) it still means I’m horrible at the game.
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yes, and the players in bronze are.
The are just less horrible with Bastion.
That isn’t Bastions fault. He is strong down there, compared to the other heroes they are ALSO horrible at.