There is a “deals 2x damage to barriers” in there for some reason… not entirely sure why… not really needed at all.
Bastion is stationary when in Sentry mode, meaning he can’t close the distance between himself and his enemies like every other hero with high spread can.
That’s uh… that’s the point… Give him more mobility. So many people complain that mobility is his major weakness, and that’s why he’s the worst hero in the game (spoiler, it’s not), this fixes that.
The shield breaking part would definitely make him extremely overkill, I agree on that part, but Tank on E wouldn’t make him a must pick…
Yes, but right now that “situation” is “Only on Junkertown, but not if the enemy team gets you off the objective once”. That’s not situational, that’s unusable… If he was actually a good anti-tank pick that could deal with squishies moderately well, then he’d be a good pick.
Because there was no damage resistance stack limit at the time, meaning he could get 85% damage resistance with a nano boost… Also, 35% passive damage resistance was too high to begin with. He should have gotten 20% to begin with, and then only lost headshots if they wanted to nerf his damage. Or not have Ironclad at all, and not touch Sentry mode other than the transform time changs. OR, if they wanted to make him less effective against squishies, but remain a good anti-tank hero, then reduce his damage to 12, leave his headshots, give him a 25% bonus to barriers, keep 20% Ironclad, and don’t mess with his spread…