I am trying to make workshop games using workshop but I’m a bit stumped and I need help.
okay say what you need and i can help you
im trying to make a teleporter pad to get inside and out of 2nd attackers spawn in kings row but its incredibly confusing and i dont understand any of the things which are brought up on how to do it
i need someone to explain it to me like im 5 lol
so you have to create the effect of the teleporter in the two positions and make that if a player goes to the effect it teleports him
yeah but how would i go about doing that?
At first you start the gamemode and go to the 2 positions you want to teleport between.
When you reach the first one, you open workshop, create a new ongoing-global rule and add a new action to it. You choose “set global variable”, then “A” and then “vector”. Then you press the button with a camera symbol and a red dot.
For the second position you do the same: Go to the position, open the already created rule, add a new action. Choose “set global variable”, “B”, “vector” and press the button.
Now that you have stored both teleporter positions into variables, you need to make them visible.
In the first rule you add 2 new actions. Both are “create effect” actions. You can make them look any way you like. However, for the first effect you choose “global variable(A)” as the position and a number r1 as the radius and for the second effect you use B and r2.
Now that the teleporter entrances are visible, you need to give them functionality.
For this you create a new rule “ongoing-each player”.
You add the condition distance between(event player, global variable(A)) <= *r1*. You replace r1 with the radius of the first effect of course. In the actionlist you add the action: teleport(event player, global variable(B)).
At last you copy this rule and replace A with B, B with A and r1 with r2.
Edit: I forgot: Of course you have to save 2 more positions in C and D being next to A und B and not directly at C and D and teleport to those, as you will create an endless teleporting loop otherwise 
There are also other solutions, such as adding the condition is button held(event player, interact) == true + a wait(0.25, ignore condition) at the beginning of the action list, for example.