So, I’ve been playing more and more Baptiste in coordinated, pre-made teams. (For the sake of getting the best experience and most knowledge out of playing the hero.)
I have a list of small buffs and maybe a small nerf to help Baptiste feel better. Obviously, these are all my opinion and don’t mean anything without developer approval.
Passive: Exo Boots
•Players now have more air control after jumping with Exo Boots
Most of the time, it feels like the player has to be almost right up against the high ground in order to reach it. This change is to allow Baptiste to be a bit further back in order to reach the high ground while also making the jump feel better for the player.
Biotic Launcher (Secondary Fire)
•Ammo increased from 10 -> 12
•Fire Rate increased from 1 shot per 0.8 seconds to 1 shot per 0.6 seconds OR Area of Effect increased from 3 meters to 5 meters
These changes are to give Baptiste the Ana treatment, but smaller since his heals are AoE. The ammo increase is to give Baptiste a bit more healing before having to reload, but only gets a fire rate increase or radius increase. Not both.
Immortality Field
•Health reduced from 250 HP to 200 HP
•Radius increased from 6 meters to 8 meters
The bigger radius is to make it easier for Baptiste and his team to stay inside the Immortality Field, but the health is reduced since it is now easier to hide.
Ultimate: Amplification Matrix
•Radius increased from 5 meters wide to 9 meters wide
The small width of Amplification Matrix makes it difficult for the team to get value out of it and feels like only one or two players can use it for its short duration. This change provides more options for the team as a whole while still keeping its low duration to compensate.