I’m not really sure what you’re saying about his gun. I understand wanting his aoe burst heal buffed, not sure I agree, but what do you mean about his gun being nerfed in 2 ways? Every hero will be doing less dmg vs tanks heads.
He does more damage against armor and does the same damage against armor + headshot. How is this a nerf? 25-5x1.75=35 per bullet on headshot which is the same as he does now with armor 25x.7x2=35. I’m assuming armor applies before the headshot multiplier I guess but it’s even more damage if that’s not the case so
It’s only a nerf specifically against no armor while headahotting which… Yeah that’s the point
Yeah it depends on if they mean 25% reduction to headshot damage (the bonus) or 25% reduction to total damage if you land a headshot and the order which it applies matters
Regardless, the armor change is a benefit for bap, and the headshot nerf affects everyone not just him
Also
Idk I’ve been playing a fair bit of bap because I find him more fun than Kiri moira and except against full dive he’s still alright. I don’t think he really needs buffs.
I did the math last night, and the break even point for bodyshots is 16.666… damage. If you do more than that per shot, you’ll do more damage and vice versa. I don’t know the exact threshold for headshots against tanks since we don’t know the order of operations yet (other than the fact that armor applies after the headshot multiplier) and we don’t know if they mean 25% less headshot damage period or they actually mean the bonus headshot damage is getting cut in half (which would mean a 2x becomes a 1.5x, which is a 25% reduction, but gets a bit messy with headshot multipliers other than 2x), and they used that to communicate it without thinking about the confusion it could cause by not outright saying exactly how it’s going to work.
Yeah I don’t know how I feel about them just dropping these massive pieces of news and not like clarifying stuff. For example we don’t really know if this means beams will stay at 30% like it was during ow1 armor. It kinda just causes chaos lol
Typically spread heros with low dmg per bullet don’t necessarily go for all head.
Hero’s like cass hanzo Ashe illari ect go for headshots. Annnnnddddd bap
Bap does 75 a burst. And goes for head. So instead of doing 70 with the armor changes he actually does 60. On top of that a %25 of the total 120 he could do. Is -30
So bap only does 90 dmg per headshot to tanks…
Vs 150 * 7 = 105
It’s like a %15-20 dmg nerf for bap.
Vs a hero like cass who does 140 to the head it would be 135 * .75 = 102
It’s way more than the %30 armor change for bap.
And since his only way to survive is sustain or damage…
Bap really doesn’t have that much utility hes kinda like Moira
It would be nice to get the full regen burst without having to wait until you are below %50 hp. Or at least 80 and everyone else’s gets 60
Bap hasn’t got the same treatment because he was strong enough to start off with. He’s still one of the better supports. He will be after mid-season, too, because the tank buffs are stuff that everyone’s going to have to deal with.
As for utility, he has IF and IMAX. That’s plenty already and not at all like Moira, who has nothing in that department.
oh no bap getting nerfed, whatever shall we do? a bap getting nerfed is warranted. man has been always either strong or too strong with his insane kit.
This implies the 5 is reduced before the headshot multiplier unless im misunderstanding
This implies the -5 is after the headshot multiplier and is how it worked in ow1. Headshot multiplier came before the -5 not after. The -5 from armor was the last part of the damage calculation
By this logic, bap should be doing 3x(25*2-5)=135 (the same damage as Cassidy) before the headshot reduction on tanks depending where that goes in the equation rather than 120 no? Still less than Cassidy relative to base damage because multiple bullets individually get reduced but each also does more damage than one Cassidy shot which makes up for it