Ball nerf is going to have the OPPOSITE effect

Yes spin to win is annoying at low elo "but only if you refuse to swap to mei, sombra, cassidy, junkrat, brigg anna hog. The same way pharah is annoying if you refuse to play hitscan or deva.

However, by ditching spin to win tactic , low elo wrecking balls are going to learn how to play ball correctly (WAY FASTER) attack from behind, hold high ground, slam when team can follow up and slam after enemies use cooldowns. Creating better wrecking balls in lower ranked games.

UNINTENTIONALLY RAISING THE LEARNING CURVE FOR PLAYING AGAINST WRECKING BALL.

Switching to a character that can easily stop the “spin to win” was the old STEP 1 for learning to deal with ball. The new step one is going to be stopping a flank swing, slam and stopping roll-through, boop, 180 edge slam combo.

Low ranks that cried to blizzard, because they refused to swap to a character that can stop the spin to win are about to be in for a RUDE AWAKENING. Theres no substitute for “learning how to play the game” Junkrat doesnt stop pharah, soldier doesnt stop ball.

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I think most people are just uninstalling the game. Why bother learning skilled techniques if blizzards going to gut them later to appeal to the lowest common denominator. “people who complain about spin to win”

The Moira change was the only part of this patch that wasnt Hot garbage.

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To be honest, THIS is a “low rank” argument.

Soldier can’t stop ball? Yeah, maybe if he can’t aim.

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you really think that most low elo players are remotely interested in learning how to play a hero correctly? specially without having someone tell them what they’re doing right or wrong, I like the change but no low elo player will become better at ball because of it

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hahaha i am a low rank that improved by DITCHING SPIN TO WIN.

1230 to 2050 in a single season
then 2050 to 2488 in a single season after ditching spin to win and focusing on engaging from behind or above

I never wall jump and rarely roll through 180 edge slam. Day 1 of the nerf I went from 0 wall jump attempts per game to 7-8 attempts per game. and doing a 180 edge slam maybe once per 5-6 games. To doing it 3-4 times per game.

Yes i believe more attempts lead to learing the machanics faster.

Before the nerf there was no incentive to EVEN TRY wall jumps slams, or to go for the 180 edge slams near the spin to win spots. Now there is.

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It’s not going to have the opposite effect.

The intended effect is ending/reducing spin2win. This will accomplish that.

You could argue that this will effect tech outside of spin2win, but that’s not what you’re saying here.

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I mean kudos to you and I agree that now we have incentives to learn it better, sadly not everyone will try as hard but yeah

The people who spin2win by default are just going to spin for 6 seconds and then flounder around for 5 seconds until they can spin again.

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Spinning around for 5 minutes is not a skilled technique. The Wrecking Ball player is no more skilled than the 6 players having trouble killing them. They are all “bad” (which is why they are in the same match). Removing something that annoys 10 out of 12 players in a match is 100% reasonable. They’ve removed lots of other abilities and techniques over less.

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If the change causes low rank WBs to play better then…good? Seems like a reason to make the change, not to revert it.

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Given both players have the same aim % soldier loses that 1v1.
Given both players aim well, soldiers dead before he touches the ground.

people lie numbers don’t
soldier
gun 180 damge per second

  • rocket 120 + 80 splash
  • self heal 35hp / second
    380 dmg vs balls 600 hp + 100 shield
    (you would have to do 320 damage before ball engages)

ball
gun 120dmg / second
slam 100 dmg
swing 50 dmg

Ball has to miss an ability or miss a lot of shots for soldier to even have a chance.

Given both players can aim well, soldiers dead before he touches the ground.

Then he will just get nerfed again. Simple as that.

Er, unless Soldier is standing absolutely still like a potato, it’s not that hard to dodge these abilities. You have to be a pretty terrible Soldier player to get hit by both.

This argument is like saying “Reaper beats Pharah because he can kill her in two shots”.

Yes, let’s ignore the massive amounts of shoehorning we’d have to do in order to create that situation.

And I’m pretty sure that we were talking about Spin 2 Win, which would negate all of this except Roll damage.

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Well he has to be spinning for a WHILE if he dies, like even with Tac visor Hammond should be able to escape

If he escapes, then mission accomplished.

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Eh you know, fair point

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I would disagree. There’s great skill in learning how to spin in a way that makes all of the enemy’s IQ drop so they do nothing to stop you for 5 minutes.

Spin to win was NEVER A THING. Multiple characters stop it easily.

the intended effect is to make ball easier to play against in low elo.

Why is ball tough to play agaist in low elo

  1. multiple people chase, leaving the team out numbered in the real fight
  2. people focus something that their character cant kill “fast” (better to pump 800 damage into squishies and get 4 kills than to pump 800 damage into a ball and get 0 kills)
  3. people invest too many resourses and cooldowns towards ball and dont have their abilities for the real fight
  4. Teams have low CC or no sombra

    spin to win is not why ball is tough to play against in low elo

im arguing that “spin to win” provides A NEW PLAYER an easy oppertunity to practice countering ball.

Removing it, does not change why hes tough in low elo, but does change the speed at which a NEW PLAYER will learn to counter his abilities.

Step 1: deal with spin to win
step 2: deal with flank slam
step 3: deal with ball that has defense matix or zaria bubble

If step 1 gives you trouble you’re not going to be able to deal with 2 or 3.

Spin to win was absolutely a thing before this patch. There are plenty of heroes who don’t have any direct way to stop it, all they can do is shoot him. Sometimes that isn’t enough and he can stall long enough to turn the tide for his team to win an extended fight.

There have been several suggestions to remove spin to win without necessarily removing anything else. 2 examples are

  • Only count 6s after being on combat (probably take damage after the grapple’s up)
  • Only count 6s after gaining full speed
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no people are just gonna stop playing ball
why bother learning all of his fun unique techs when blizzard is just going to remove them and nerf ball into completely unviable status?

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