Ball needs a buff

Just, slightly more damage on his quad guns. Or his mines. Man his ult is practically useless.

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I just want to bounce without needing to perform a tech. I do not care if it is a skill issue. Your mom is a skill issue…

Sorry, I did not mean that. She is a lovely woman and could likely piledrive at the drop of a dime unlike me.

:muscle: :sob:

6 Likes

I do agree that the mines on his ult could have a bigger radius. Granted making Ball meta could be frustrating for a lot of players, given how differently he plays compared to other tanks. He really warps a team’s tactics

2 Likes

His mines already kill all non tanks in what, 2 of them? It’s not that the hero is bad, just most players are not good at him. Totally fine with him being more niche, as he is one of the most annoying heroes in the game.

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We can go so many directions with this that would make the mods not very happy.

3 Likes

there’s no mods here bro

Dont think of balls ult as a big impact kill everything in sight type of ult its merely designed in such a way as a area of denial / collateral ult. I think everyone thinks a ult should always be used in one way like if your pushing your kart and need time to make more space ball can rush to the enemy spawn and throw out the mines so they have to be careful leaving or even at a choke where they cant just run through anymore. Most of the time tho its used on top of a payload and he just knocks people into it but its a very flexible ult that can be used in a variety of ways.

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Yeah, no. Ball is fine. If you can’t kill things with his guns, your target proritization needs work. If your mines aren’t working, you’re timing them wrong.

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Mines should be healable and contest point. Its would just be consistent with the rest of the game because every other thing that triggers inspire (heroes and bob) works like that.

Alternatively mines could just not trigger inspire, just like every other deployable in game.

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No, ball really does not need a buff. A good ball player is absolute hell.

His ult is pretty poor though. Many other ults are equally poor these days.

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And we’re waiting for… what exactly? :smiling_imp:

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That excuse stops working as soon as you realize that even the top players don’t play him and even ball otp’s have all but moved on from the hero.

The hero sucks.

I accept 100% that you personally feel this way about WB

that said, this is an opinion stated as if it were fact, when it isnt fact

Many players enjoy playing him and have success playing him

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He has seen some play in the pro game today, and banned some. I will agree for most people he isn’t good, and often there is a better choice. But the hero is still good when a good player is on him, and everyone doesn’t swap to counter.

You don’t need to act like an opinion is a fact, and then point out that it’s an opinion. Everyone knows calling a hero annoying is their opinion. It might be shared by many others, but of course it’s an opinion.

Do I need to say in my opinion before every opinion? Is that what’s needed for you to not think it’s stated as a fact?

If ball lost his ball form passive and maybe got two grapple charges and possibly some other tweaks I’m curious to see how that would play out.

Straight up ball having his passive is the biggest reason why he’s a pain in the butt to fight. Every other dive tank has periods of definitive punishment time due to them being on the ground and not moving around at high speeds. If you dive in and screw up you explode.

The 100% movement speed and removal of critical hits means he gets to live through quite a lot of stuff to escape simply to come back not too much longer.

I choose to pick down as my direction.

So count me in as one of those waiting for the ball to drop.

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That is balanced by his very mediocre offensive capability.

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This is why I feel like he needs the largest rework of any hero in the game at the moment. He’s one of the most annoying to play against and one of the potentially least effective for how easy it is to potentially counter him.

The problem is that the difference between picking a counter and picking a non-counter is so wildly different in terms of enjoyment for a match. No one enjoys being constantly harassed by something they cant’ kill, will always run away, and keeps CC’ing them.

Its like tanks hate being ping pong’d around, well so does everyone else and he has the highest potential up time of CC between pile driver, grapple shenanigans, and mine knockback. You have next to no way to stop it unless you counter him with CC back to push him away or use massive mobility to try to stay away from him.

With doomfist you could potentially side step him or get an elevation change to avoid slam or punch it requires absolutely no mobility or CC at all.

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Actually what needs to happen is:

Mega Health Packs need to be put on a Heal-Over-Time that gets cancelled when you take damage.

Good Mobile tanks are unkillable and you have to resort to ignoring them or hoping your entire team knows when to swap to focusing them.