As a Sym main since beta, I don’t agree with this comment, Sym 3.0 is the strongest version of her despite the massive nerfs she received when 2-2-2 came into place. Symmetra isn’t even hero I ever see the pros complain about, just low rank players. So if you want to blame someone for Symmetra’s balance state blame the devs for catering to the low rank players who cry whenever she becomes viable.
So you are saying balance around 99% with even more bias is not killing the game?
lol
I’ve always been on the boat that keep saying that each hero have their own balance on which skills they require, and that this is a good thing, because you appeal to different kind of players by requiring different skills to master each hero.
Said that, the group that insist aim is the only skill that matter is definitely more vocal than the other one.
…leave master?
Because once you hit GM, you are no longer allowed to bring your fine-tuned 6-stack that grew and climb together to Competitive. You are limited to duo playing.
If you intend to get better and climb, you will realize soon that teaming up with more than one friend is just asking for later issues, when you have to get used to play without some of your coordinated teammates. If anything, Blizzard should incentive us to group up MORE, not less.
tracer isn’t changed because she is legit the hardest hero in the game, she’s high skill, high risk, high reward.
you can’t be “good” at tracer, you need to be exceptional to get value out of her.
this game is balanced for the bottom 1% thats why the easy heroes are meta 24/7
Lmao… Bastion is still the worst hero stats - wise in the game’s history not because of pro bias, but due to his horrible design and how he and the comps centered around him play in low/mid ranks mainly.
Are you really defending release Brig, the most overpowered mess of a hero in Overwatch’s history??
Mercy is not even close to bad and hasn’t been so for quite a lot of time, especially judging by her overall minimal skill requirements.
As for Mass Rez, that badly - designed, low skill / high reward mess if an ULT has no place in Overwatch, hence why it was rightfully removed years ago.
Please do provide the evidence that proves it was ““unwanted””, because if you ask the 99.2% of the player base of their opinions on the rightful 3.0 rework, I’m sure the conclusion you’ll come to will be the exact opposite.
You literally said it by yourself. It isn’t the fault of the rework if the devs have no idea how to numerically balance the new hero.
Symmetra 2.0 was one of the most numerically balanced situational by - design heroes in this game’s history, while 3.0 is one of the most blatantly underpowered heroes in this game’s history…
Any comparison between the two is invalid, I’m afraid and that’s not really in 2.0’s favor either, as 3.0 even in her numerically underpowered state, has surpassed 2.0’s miniscule 0.8% pick rate so many times…
And a lot of Symmetra mains prefer 3.0… What’s your point exactly?
this whole rant reads like someone who watched Samito for 15 seconds and assumed that’s how pros, as a monolith act and think. I only follow like 20 players and personalities tops and I’ve seen the opposite sentiment expressed to every single one of these.
what an awful uninformed post.
You seems to not understand how a competitive game must work.
A competitive game must be balanced around best players.
Again is not true casual playerbase leave game balanced around best players.
True competitive game like counter strike not have this problem.
The reality is Blizzard never go to balance the game totally around best players, they keep things make the game too much casual like shields and similar.
Until they not really fix the gameplay to make it competitive , this game will never become a true competitive game and be have a costant playerbase.
When Orisa’s so bad she’s not even part of this list 
you can’t balance something around people who don’t know how to play in the first place they will still not know how to play even after your “balance” changes it fixes absolutely nothing
But it’s also pretty moronic to balance primarily for owl.
It’s the smallest group of the player base (less than 0.01%) AND it’s not even possible to achieve the same thing in the highest level of competitive okay.
- It’s not possible to have a 6-stack in GM, so you always play with randoms.
- Players don’t know who they are facing against in their next match, so they can’t prep and plan for it like how Pros can.
- If you keep neglecting the other part of the player base, then there might be little to no non-pro players left who keeps interested in this game and in the OWL. This results in the game being in a decline.
So best course of action is to find the middle ground. If I were in charge then I would ignore OWL and low/middle ranks, and target master and GM for balancing. But I’m not in charge of balancing and this game is being balanced around OWL, so I’m not surprised it’s in decline.
It’s funny how this game started with no competitive play and how the very first season of competitive play was basically no-limits. It’s almost as if this game wasn’t intended to be a competitive game in the beginning and only became one after forcing OWL to become a thing ![]()
Game isn’t entirely balanced around the top 1%.
If it was, then Bastion, Sym, Reaper, Pharah, Soldier, Genji, Junkrat, and Moira would all recieve large buffs and/or slight changes to their kit to make them more viable in high tier play.
I see you not know what you are talking.
Competitive mode come out after one month from release of the game and was in the overwatch beta.
And this is how was talking kaplan in 2015 about competitive(can insert link but you can find it easily)
Jeff Kaplan: I think that Overwatch undoubtedly is going to attract a competitive crowd. I think the fact that there’s the rich Blizzard history in competitive multiplayer games, I think the FPS genre attracts a very competitive, spirited type of player. And we really want to speak to those players and deliver something that they’ll be excited to play and where they can sort of show their level of competition.
And I think we’re really studying and looking at Hearthstone for how we want to approach Overwatch in the fact that we want to have competitive modes of the game that speak to competitive players, we wanna embrace that competitive spirit, but we also want to make sure that the game is not just a spectator sport, that it feels very approachable to players who’ve never even picked up an FPS before, that they would be very welcomed and have a place in the game as well.
Competitive was in their mind alot before the game come out.
I suggest you to learn the history of the game before talking.
Ive said it many time and i’ll say it again. How has the game balance allowed to be this bad for 5 years and the lead dev of that area not been held accountable?
When people complained the lore sucked guess what? Bye Michael Chu, hello new devs who actually can build lore. Since, we’ve had multiple short stories and a whole campaign crafted for OW2. If Chu was still head of lore we probably would have only found out Brigitte’s cats name, and what Widowmaker favourite ice cream flavour is.
So why, if the balance of this game has NEVER been good is the same guy in charge of it still. Get a fresh perspective, someone who can make more interesting changes than ‘scatter is too op, so we’ll create storm arrows and allow you to consistently do what scatter could do’ or ‘symm who?’
The Wrong jeff/geoff left
Hardly anyone wants to see them in high tier play. They would receive buffs, if bringing them in high tier plays was important to anyone, but pros do not want them in their games.
I see I stand corrected.
(And I was here since day 1.)
If you are here from day one you should know this game was always aimed to competitive.
The real problem is they tried to be too much “inclusive”, only in the last 1-2 years they are trying to fix the game.
But the road to make this game a good competitive is really long and if they not doing something radical with overwatch 2 can be too late this time.
Sadly… it doesn’t matter, Acti-Blizzard put all their eggs in one basket when it came to OWL, they have to make it succeed, even at the cost of the 99%
Can you provide ANY proof to your claim that “Pros have made it very clear they don’t want to see Bastion be played at all, in any setting.”???
If anything, it’s the inability of lower ranks to learn how to counter pick that keep him garbage for years.