Here’s my reasoning behind this:
1. This balance style means that the problems of 99% of the playerbase are unimportant to Blizzard.
Here is a HYPOTHETICAL NOT REAL example: Let’s say that Bastion were to be come an absolute monster in every rank below diamond and the game devolves into whatever side doesn’t run Bastion comp loses. If this never becomes a problem in GM (and bastion remains extremely weak there), Blizzard would ignore it, or possibly even buff him, making it even worse for the majority of the player base.
Any complaints, requests that he be nerfed or changed, or other issues would fall on deaf ears because “he’s not an issue in GM”. Players are having a genuinely bad experience because of balance and the effective response from the balance team is “get good scrub, you don’t matter unless you play GM”.
Extreme example, but it illustrates the point. If the game is balanced around GM, players who are below GM, which is a vast, vast majority, are essentially viewed as unimportant.
If the game experience is awful for them, well, they just need to get better so they can reach a rank where they are actually looked after by the balance team.
2. Balancing for GM does NOT create a better “trickle-down” balance for the rest of the tiers.
A lot of people run this theory, but it simply isn’t true. Let’s use double shield as the current example here. If we look at GM, then sigma is clearly the problem behind all of this, sporting a whopping 26% pick rate. Thus, the current experimental hits him hard and fast.
Looking at any rank below GM paints an entirely different picture. In masters and anywhere below, Reinhardt becomes the dominant force in the meta. Sitting at a 32% pick rate over all (and even a 27% pick rate in masters), Rein is clearly the must-pick for those ranks. Zarya becomes a more dominant force than sigma in most ranks too, as she’s neck-and-neck with sigma in Masters and greatly outranks him anywhere below that.
So while Blizzard (and much of the forums) refer to double shield as being the biggest issue at the moment, statistically, Rein/Zarya is the meta for most every player.
Similarly, Brig has 30% pick rate in GM, but down in masters, it drops to 19% while Ana’s is a whopping 39%. In Platinum and below, Brig has the second-lowest pick ratio, even underneath Lucio.
The GM-centric changes of nerfing brig, orisa, and Sigma aren’t benefitting the lower ranks, where the meta is clearly dominated by other characters who are now going to be even more powerful.
3. This creates an ugly, toxic community mentality.
Video games are about having an experience. Yes, competition is fun and improvement is valuable, but at the end of the day, we play video games for the experience they bring us.
Some people are not amazing at FPS games, or at Overwatch in general. Some people end up in bronze and stay there. However, when the balance is entirely focused on GM, we decide that the experience of lower-leveled players is unimportant, and when they talk about their experiences, they are called stupid, incompetent, and essentially told to shut up because they don’t know anything.
I have a friend who plays Brig in Bronze. He spends hours and hours playing real games and having really bad experiences because it’s a different enviroment and Brig is not strong in that environment. If these changes go through, his experience will get even worse, and he’ll have to decide between playing at a disadvantage the entire time or switching to a different character that he isn’t as fond of.
So if he voiced his experiences and said that the nerfs for Brig are too much, the forums would call him stupid and tell him to “get good” instead of whining.
This is an ugly mentality. People who play at bronze are not stupid, they’re not second-class citizens, and their experience is just as important as anyone else’s.
The community mentality of “your opinion only matters if you’re talking about GM” is elitist and toxic, and it is fueled by Blizzard openly stating they only balance around GM.
Solution
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Balance changes should be aimed at helping outliers from all ranks. Any character who is dominating should be addressed, period. Characters who are excessively weak (because of meta, not because they require higher skill which isn’t as abundant) should also be addressed.
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The game should be balanced at a high midpoint (such as Platinum or Diamond). Doing this will ensure that the meta is less lopsided for the majority of players. If there are outliers in GM, they should be addressed like any other rank, but the main game balance should be focused on these midpoints because they are far closer to what most players actually experience.
TL:DR. Balancing around GM is bad for the game, and should be adjusted.