Cassidy manually loads 6 Silver Bullets into the Peacekeeper (not an instant refill like Deadeye).
Silver Bullets do 95 dmg a piece with 0 falloff. They can be fired out of his primary, or secondary with no falloff penalty.
They last until Cassidy either fires all 6 of them, he reloads, or he dies. While Silver Bullets are loaded, Cassidy still has full access to his kit and mobility.
Voiceline “How 'bout something shiny” is used when Ult is activated and bullets are loaded. Cassidy counts the bullets as they are fired starting with “One”, then “two”, etc. informing enemies how many Silver Bullets are left.
Increase reload speed - can be interrupted by player to half fill his gun with ammo
Remove fan the hammer
Reduce hit box slightly - in line with Soldier 76 - reduce Hp to 200
Removed air roll and reload on roll - give back longer roll distance with shorter cool down.
Dead Eye changed - no longer auto aim and no longer slows Cassidy. Still has damage ramp up, but each shot needs to be aimed manually. Limited to 6 shots.
Flash bang changed to just disable movement ability - Tracer can still move and shoot, but no blinks.
Here is my take:
Hp reverted back to 200hp.
McCree can now do an additional dive after a roll to increase distance travelled by jumping after a roll.
McCree never needed much, just needed a tad more mobility to increase his survivability. The devs brute forced it by increasing his max HP, which achieved this but also made him an even stronger duelist.
I like the silver bullets ultimate, Dead Eye is terrible. Changing flashbang is a terrible idea, you need flashbang in the game as it is now with high mobility characters like Tracer. His whole kit is built around flashbang, combat roll isn’t a good ability.
Shrinking his hitbox, buffing his range and giving him a new ultimate that isn’t Dead Eye to lose the 25hp would be fine.
Dayyyym! I wonder where are all these McCrees that you are so scared of? I see enemy cree, I know that game I have more chances to win already. A hero shooting peanuts of the range and somebody don’t want to play aim, but streetfighter, rolling dung, and naruta simulator instead. Then go to forum and complain.
This but halve flashbang radius instead of FTH nerf. Make him need to atleast kind of hit the enemy. The amount of times a cree misses a flashbang and I still get stunned is stupid. They talk about skill but hitting a hard cc by missing isn’t even mentioned.
Ahhhh the many times i dash through a damn Cree but yet i still get stunned when im either way behind him or way above him as he clearly misses the flash. But yet that somehow hits me .