We know the 5 usual suspects are:
Widowmaker
Hanzo
Mccree
Doomfist
Sombra
so, how would we nerf these heroes, to make it more fun for, you know, everyone else
Widowmaker:
- Widow’s kiss:
Fully charge headshot damage reduced from 300 damage to 200
- Grappling hook
Cooldown increased from 10 seconds to 12 seconds
- Infra sight:
Time decreased from 15 seconds to 12 seconds
Developers notes:
As the community thought, Widowmaker is able to output large amounts of damage from an incredible range, and also has the ability to escape from a potential dive, and this made her very oppressive and so we’re reducing her potential to single carry a team from a distance, this should make her more counterable and easier to play around.
Hanzo:
- Storm bow
Reduced headshot damage from 250 to 200
- Storm arrow
Reduced damage from 70 to 60
Removed the ability to headshot
Cooldown increased from 10 seconds to 11 seconds
- Lunge
Max range increased from 7.75 meter to 8 meters
Cooldown increased from 5 seconds to 7 seconds
- Bug fixes
Fixed a bug where Hanzo’s arrow would snap to players even when their hitbox was out of the arrow’s range.
Developers notes:
As similar to Widowmaker, we felt Hanzo was able to get away with a very aggressive and rather unfair means of engaging the enemy, we decided to tone down his damage potential and escape potential as similar to widow, as he was easily able to escape from any potential engagements, and punish with large damage
Mccree
- Character
Reverted back to his high noon buff state
- Combat roll
Roll range increased from 6 meters to 9 meters
Cooldown reduced from 6 seconds to 5 seconds
- Flashbang
Range decreased from 7 meters to 4 meters
Cooldown increased from 10 seconds to 11 seconds
Developers notes:
While we felt that Mccree was a very good hero in certain situations, our recent buff to his fire rate is not what we were hoping for, as such, we are reverting Mccree back to his high noon buff, and focusing more on his ability to survive, as that was where he was lacking, rather than overall damage.
Doomfist:
- Rocket punch
now has Falloff damage applied, with max range of 20 meters doing a maximum of 20 damage
Developers notes:
We feel like Doomfist is able to get away with kills that he should not be able to, and one of the main reasons behind that is his rocket punch, so we are tweaking his rocket punch to allow his opponent to survive punches that send them flying, then slightly tapping walls, yet to receive the full damage
Sombra:
- Hack
Line of sight is tightened and will now fully break hack the moment you step behind a wall
Max range reduced from 15 meters to 10, and walking outside of the range also breaks hack instantly
Casting time increased from 0.65 to 0.75
- EMP:
Area of effects reduced from 15 meters to 10 meters
Charge require increased from 1250 to 1450
Developers notes:
Sombra has been a controversial hero, to some, she is balanced, and to others, she is overpowered.
we have taken notice of her, and how the community is reacting to her recently, and have decided to tone down her hacking potential, as many find it unfun to fight against a hero that can disable their ability to play so frequently