Bad Customer Care.Please an avoid enemy button

Cause Bliz customer care is so bad i suggest an avoid enemy button.It could have some rules like max players (10 to 100 prob) could avoid a specific player and a player could avoid someone for 5-7 days total and the avoid after deleted. Max 3-5 player to avoid per player and if you avoid someone you can avoid him again after 1 month.

this is fair as customer care is for joke and do nothing against aimbot/cheating/etc. Also if many players need to avoid someone for enemy probably this someone is cheating.So bad support and so bad anticheat program.

This is a feature we actually used to have.

What happened was that really good players ended up having enormous queue times because people would avoid playing against them.

I know you would want to use it to to avoid people who are cheating, but a system like that was demonstrably bad for the game.

Blizzard bans in waves when it comes to cheaters, so people you report for legitimate cheating won’t instantly disappear.

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So you want the power to manipulate your opponents. That’s very competitive of you

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I would love to be able to avoid extremely toxic people as both teammate and enemy. I would gladly welcome longer queue times if I could never see these people ever again. It would be cool if when you reported someone, it also gave you an option to avoid them as both teammate and enemy, but we all know this would be abused and Blizz doesn’t review reports so…

You have to think beyond yourself. Anytime posts are made like this it’s all about me me me… It’s a team based game. For every person avoided the ramifications of that is spread throughout multiple people. Those queue times the higher you go in rank or just with play time would be insufferable over time.

It didn’t quite work like that. You couldn’t outright avoid an enemy, it just lowered your chances of getting put against them. And you could still get them on your team.

But it was also a way of getting the better players on your team instead, so kind of tricking the system.

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Ah, I see, thank you for letting me know :blue_heart:. I knew it was something like that.

The silly thing is the system works just fine if you turn it around, simple as that.

If you make it so anyone who avoids someone has the avoided person take precedence to get into a game over themselves then…

Your queue times are literally yours to balance.
Do you choose to avoid half of the playerbase? Sure, have fun waiting a day or so for a game.

Want to avoid 10, 50, even hundreds of players? Probably would still barely make a dent.

Queue times get too much?

Remove some avoided players.

Best part of all?
Other people avoiding you has no impact on you or your queue times, as you get precedence over them.

Stupidly simple.

Not true for my solution unless I’m sorely mistaken.

You get precedence over others who avoided you, they get precedence over you if you avoided them:
Those who avoid less people get faster queue times.

I get what you mean, but that doesn’t change the fact that it’s affecting multiple people for queue times. What it looks like you’re saying is the person who is being avoided isn’t affected (in terms of a punishment if you will), but what’s still happening is that spreads across multiple accounts. Further putting more pressure on the already dog crap match making system. It would happen much quicker the higher in ranks you go too.

At least that’s my opinion of it.

For what it’s worth, I wouldn’t mind them trying out your suggestion, but I still think things would fall apart. So why not? I’d be interested in seeing what would happen.

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same rules for everyone.same power for everyone.