Avoiding 2cp has drastically made this game better

Its just a recipe for failure and rage when attacking on most 2CP maps.

4 Likes

People avoiding 2CP has made the game much worse.
Time to play leaver roulette.

5 Likes

2CP is good you’re just bad.

2 Likes

2CP is okayish ĀÆ_(惄)_/ĀÆ

On the other hand, people who like 2 cp are masochists, change my mind

6 Likes

I love the assault game mode. Especially temple of Anubis. But I can see the game mode being you either love it or hate it. I love how you can potentially decide the entire course of the game by keeping your momentum and going in super aggressively and recklessly and that can really shift the tide in your favour.

Id rather take 2cp over any assault mode lmao.

2CP is so bad that they throw it out in OW2. That alone proves you wrong.

8 Likes

No, the devs are just incompetent at good balance for both heroes and maps, we’ve seen that for six years now.

Otherwise Havana would not exist in the state it currently does, either.

Not to mention they’re just pandering to the waah-waah I want to be a twitchy shooter crowd. 2CP required thinking for more than ten seconds and strategizing. That’s why no one liked it.

Nothing says ā€œstrategyā€ like winning 5 teamfights in a row as defenders, but losing the whole point because the attackers won 1 teamfight by spamming ults.

2cp is an inherently poorly designed game mode. Good riddance.

6 Likes

Yes it is a balance issue. But that does not change the fact that the mode is trash.

1 Like

This is actually a result of hero balancing. 2CP was designed around having huge rez as an option to reset after a lost fight and to passively prevent ult spam due to the threat Mercy’s ultimate had. You couldn’t run onto the point and spam ults to win because Mercy singlehandedly punished poor ult management.

Now, there’s really just no way to recover from a lost fight. It’s frustrating to hold a point for 8 minutes and then lose in overtime because the enemy team blew 6 ults at once but it is entirely due to a fundamental change in the way heroes are balanced now than they were when the mode was conceptualized.

I’m not trying to say let’s bring huge rez back. I’m more just saying 2CP was designed around abilities that aren’t even in the game anymore, which is more the issue with it than the mode itself being inherently flawed.

1 Like

This is a lie; just as much strategy (if not more due to dynamic nature) goes into control, payload or hybrid and more frequently. Perhaps people who like 2CP are ignorant of that fact, and 2CP being somewhat more simple and slower helps highlight these things that go on in every other mode?

People don’t like 2CP because it is problematic in several ways and in spite of changes over the years attempting to address the mode’s issues, these deep seated troubles remain and it’s rightfully being dropped for Overwatch 2. I think a playlist of pure 2CP in arcade like CTF would be a fair solution for the fans of it leaving everyone happy.

1 Like

shhhh we’re just bad bro thats the only reason

In what reality? People can’t just say ā€œoh you’reā€ bad to win a argument about a huge issue with the game because you’re blind to issue and have fun being willingly ignorant. Even when I win in 2 minutes or 13 I do not have fun. My team can perfectly defend 2nd point for 10 minutes but oh we lost one team fight so we lost. team fights shouldn’t last 6 minutes because they switched ball and got overtime last millisecond. A mast majority of people do not like this mode and it shows. I don’t not believe that people who are just ā€œbadā€ are the ones who don’t like, every one from bottom 500 to top 500 dislikes this one game mode. People make alt accounts just to avoid it with no punishment. I get forced into back fill Paris every time I launch the game or play tank.

Blizzard needs to just disable the mode or give us map selection in quick play and only have like Anubis and volskya in comp. Blizzard is removing 2cp(the only mode they are removing) in overwatch 2 when it comes out in 2050, that should tell you everything.

I prefer 2CP to KoTH because a bad game is over more quickly. Having to play that 2nd round on KoTH when you were rolled in the first round is not fun in any way. At least with 2CP if you are rolled it’s over in under 3 minutes in QP.

I’d love for KoTH to be changed in QP to be a single round, with the time to win extended a bit to match other modes. Too often the team you play in the 2nd round is a completely different team from the 1st round, and the game can be very long when you add the turnaround time between rounds of over 1 minute. If it goes to 3 rounds it totally breaks the definition of ā€œquickā€ in QP.

KoTH to me is the perfect game mode. Symetrical maps decided team fights and coordination, really makes it fair and equal respawn times unlike 2cp where respawn times change all the time. Defending on KoTH you decide on how you defend rather than the map doing it for you. I think you’re missing my point. My issue with 2CP isnt the quality of the match maker every map and mode inherently has that issue i guess so it’s not unique to 2cp. I can still have the perfect team but still sturggle and end up having a 13 minute attack struggle or a 3 minute steamroll. There is no in between for it unless its like OWL but even the its still rare. Even if you defend point a on Volskya perfectly for the whole 5 minutes but lose it in overtime they get 3 minutes to attack and that always leads to either a 2 minute overtime or you lose one team fight it’s over. I do not enjoy a 2 minute win in a 2cp game, sorry but i feel like im being tested and want the enemy team to have fun to. Most of my engagement is in general chat.

I can see your change for KoTH for QP but for comp its fine. What I enjoy most about Overwatch is that even when you get dominated on one map of KoTH you can always come back, it just wasnt you map. I get alot of games where i dominate but the enemy teams makes a comeback making a greater challenge. Or if i get backfill and i help a team that thought it was over win.

With 2cp i know everything thats going to happen. Im going to get paris, 1738 people are going to leave leaving atleast 3-5 players on a team when the game starts. Please give me an example of when you one on paris attack with 5 people and the defending team is Orisa bastion. In comp people just dodge on their alts and the game either ends or you have 5v6 just like in qp. It’s just time for the game mode to go, too many people have an issue with it and the positive people give me are really just negatives with the map.

1 Like

KoTH is definitialy the most dynamic mode. And every map has different approaches that make it stay fresh. It’s a great gamemode. I suspect push will feel great too.

1 Like

Yes I think push will be the prefect replacement for 2CP. I think it has everything i love about KoTH while bringing something new in only one map.

I don’t mind 2 CP maps… wait no. You are right.

and buddy stacker premades make them 1,000x worse.


never seen a blizzard response on either!


Just looking at some old footage here. The only time I think 2 cp really worked was in 2016 and 2017 up until Q3. Believe it or not, Mass Rez Mercy made 2 CP less painful. After she was completely changed, The game design just didn’t fit anymore.

I am basically refusing to play Hanamuru anymore. Since it is Turning into ā€œbrick wall simulator 9000ā€ as well as Horizon is off of my list and TOA is ā€œhit or missā€.

When I look back at my Glory days of hosting TF2 custom games on my OWN server. Most of it comes down to actual Spawn timers and spawn locations within these games. Since Blizzard has these ā€œultimate abilitiesā€ like some sort of finishing moves of a fighting game. They run into the dynamic of these abilities being much too strong for the control zone. Some player jumping all over the map and beating down everyone in an instant, is why 2 CPs are bad.

But the dynamic shifts from the spawn room locations. Basically once the Attackers secure point A (if they do). They have a significant amount of room to travel between, which the Defenders most often REFUSE to utilize. They ā€œturtleā€. When teams ā€œTurtleā€ this is why CP maps are just gross to deal with.

Mercy was a WILDCARD, because she was the ultimate to the ultimate ability. Which meant she BALANCED the game for game wiping ultimates and if she was appropriately played. She could cancel out a team wipe and continue fights.

I found them to be MORE interesting with Mass Rez, but most will disagree. and thus, why 2 CP maps will always suck.