I’ve seen multiple reports on this already for ps5 but wanted to add in another post to see if anything’s changed. I’m getting almost every game instances of audio desync that causes crackling and spiking in my headset that are almost painful. I have my master volume turned down and this headset doesn’t experience audio issues on any other game. I’ve noticed the audio desync are sometimes at the same time as the network symbols for packet loss but I’m on a wired fiber connection and again I don’t experience network issues on other games. It’d be useful to clarify packet loss in the network statistics tab or even acknowledge this poor audio in a bug report. I’m confused why this is happening and I don’t really have the tools to better quantify or record the times when it does happen. It makes the game borderline unplayable.
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