Pretty much as the title describes her hip fire isn’t effective enough at close range to compensate for the low damage per ammo used.
Especially for the for the long reload time, as for the most part your just putting your self at a disadvantage having to reload more often while outputting less damage per a reload cycle.
Edit: Also note the spread makes it difficult to hit mobile targets like tracer or genji. And Even though the damage output is very high, even per second. It still won’t be enough to fend off tanks pushing into you.
the key problem is that with the way her reload works and how squishy she is, as firing off the hip fire just leaves you to vulnerable in a fire fight to really get much out of it.
And Before anyone one else suggest it,
IT IS SLOWER TO SWAP FROM SCOPED TO HIP-FIRE THEN IT IS TO JUST FIRE A SECOND SCOPED SHOT.
.85 Sec delay between scoped and hipfireshot
.7 sec delay between two scoped shots.
So no it does not combo with Scoped fire to pick off kill faster, as at that point your just wasting time and ammo trying to do so.
Not really as theirs a larger delay between swapping between scope and hipfire then their is just shooting another round scope.
Even then it puts you at a disadvantage in regards to your ability to secure targets being healed, as well as using up a piece of ammo that makes your reload longer.
so its best to just go with the another scoped shot.
.7 seconds per scoped shot .85 delay before you can use hip fire shots.
All they need to do is increase the spread recovery time, so you can tap out shots at a rate of fire similar to the scoped Viper.
So every 0.7 seconds I should be able to pop out a perfectly accurate hipfire shot, this way I can expand what I can actually do with Ashe when someone jumps me, while still taking a lot of skill and effort to do.
Hip fire has just under twice the DPS of ADS at close ranges where using ADS is a disadvantage. At point blank range she will kill a 200 health squishy in 5 bodyshots from hip-fire. If an enemy is going super-evasive, sometimes hip-spam is the only thing that will realistically hit them for that final 1% health that’s keeping them from spawn.
five body shots is a lot and still doesn’t take into account that you will still need to reload those five shots so thats .25 seconds per shot plus another .25 to reload each shot in addition to a point .5 start up animation for the reload.
Even then your still better off staying in Scoped as their is a longer delay between swaping firing modes then their is just firing another round scoped. Even then you have a shot gun on cooldown with no delay between shots, that would be more then happy to secure that kill for you. Or an Aoe bomb.
Ya if they are in you’r face spaming you and you need to get out of their ya, But your still getting more bang out of your buck firing scoped then you would hipfiring. Especailly when you can two shot with a single headshot scoped, while you still need three in hipfire with at least 2 headshots.
Even then when boosted you only need one headshot.
So no its not useless but even in close range your still better off scoped as if they catch you on reload your dead anyway.
Hipfire is pretty good at dealing with shields in close to medium range (aim down sight is garbage for that), Hipfire is also pretty good to finish up wounded close targets, hipfire is also great for a body shot + aim down sight headshot combo.
The key of Hipfire is using it on a full clip, Only downside is the big reload but Id say its overall fine
It’s very easy to secure kills with her hip fire, two shots go where you want, then you have recoil and spread to deal with, I actually own Hammonds with hipfire, same with Road if he’s being an idiot.
She may not have those things like widow, although she does have infinite range too but…
With what she doesn’t have she also brings other things to the table with her abilities that widow cannot… which is always why it’s hard to to direct comparisons
Why would you ever bother with shooting sheilds with ashe? Especially with a close range hitscan option. At that point your priority would be to get out of their range and find a nice place to do some cross fire or lob your Dynomite.