Ashe's dynamite is balanced and fair

So balanced. So fair. So fun. Yup. It’s great.

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You’re meant to tell people what your problem with it is.

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See no problem here. All facts

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I wish it didnt do so much dmg. She can already kill you in 2 hits, 1 if shes boosted.

She’s actually pretty balanced and very fun to play in most ranks.

Yep, losing to dynamite sucks. It punishes stacking up too tight (working as intended.)

Her ult is versatile. It can be very powerful, including contesting a point. It can also be completely shutdown with any kind of reasonable coordination.

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Widow can kill you in one hit without boost, hanzo can kill you in one with without boost. She’s the one sniper who can’t one shot you and you want her to do less damage? What’s the point in playing her over mccree if dynamite does jack all?

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This seems particularly funny when posted by someone using a hog icon (that’s one of my favorite skins in the game btw, not knocking hog at all).

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Unless your supports are sleeping on the job, Ashe’s dynamite is very easily countered by them just holding down their primary healing ability. The only ones who’d really have a problem are Brig if she’s not in a position to whip shot, Zen for his low hps, and Mercy to a lesser extent since she needs to beam juggle. If it’s not followed up on, the only thing Ashe succeeded in was feeding support ults.

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Bob would appreciate it if ‘Bob’ was used rather than "Her ult’ and ‘He’ instead of ‘it’

#BobDeservesRecognition

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Yep. :grin: :smiley:

Well, it is

  1. It requires Ashe to shoot it in mid air to detonate it, or it lands on the ground and explodes, and is easy to dodge due to arm time.
  2. It can still be healed away, it does 20 damage per second, over a period of 5 seconds, and deals 75-30 damage from the explosion. At best, it will soften you up for a kill, and is easily healed away since most heroes heal above 20 dps, even Zen’s orb does this. Lucio can just use Amp it Up whenever he and his allies are hit.
  3. When throwing it, Ashe is vulnerable as she’s locked into a throwing animation and a recovery afterward, and most people will burst her down while she’s trowing to prevent her from shooting the dynamite, not to mention barriers block it.

I really don’t get the rage here, it’s easily more balanced than most of the stuff in this game. There’s actual counter play and risks to using it.

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As a devout disciple of Jamison Fâwkes, I don’t even recognize the autonomy or individualism of Omnics, and as such can not condone the humanizing of actually recognizing the “name” of a robot.

:stuck_out_tongue_closed_eyes:

[Edit: can you believe that Junkrat’s last name is actually prohibited on these forums? omg the babies, lol]

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It isn’t fair. It was somewhat tolerable before these gun changes but now that her gun is so much better, they really need to nerf dynamite.

“Somewhat?” It was completely tolerable. Thing feeds support ult charge like crazy.

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As a receiving AoE healer I say give me that tasty dynamite damage so I got my ult faster.

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It also feeds her own ult like crazy, can deny area, and get cheap kills.

Lucio, Baptiste and Moira:

“ARE WE A JOKE TO YOU?”

Her own ult is mediocre

It’s a zoning tool. That’s what it does.

Define cheap because so many things in this game are 10x the bs of dynamite.

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An ult which is somewhat bad (sorry bob forgive me)

Then get slept by Ana, or blocked by a Main Tank, or hacked, or booped out of the way…um…wait what were we talking about?

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