Aiming down the sights for Ashe’s primary weapon is distracting compared to Widowmaker and Ana’s ADS. Your crosshair and the scope are constantly at war with each other. It’s become apparent with the new Warlock skin that the wobble is very distracting and making it nigh impossible to aim with Ashe.
I know with the Warlock skin, that Jeff Kaplan has already posted a fix that’s in the works to reduce the transparency of the scope. It looked damn awesome, but in practicality it is very disruptive to aim. (It is less noticeable on the other skins, but I’ve heard a fair share of people complain they can’t hit things with Ashe.)
Here’s a video demonstrating the wobble:
A solution I can think of is to have a toggle for shaking ADS, a on/off for first person animations, so the gun can stop violently shaking and throwing off your aim. This isn’t to say the animations in first person aren’t well-done, but this flashy-ness over functionality is pretty annoying.
Another solution is a toggle to turn off all first person models, like how you can in Team Fortress 2. You’d be able to focus purely on aim, have less visual clutter. No blind spots in your FOV. But I doubt Blizzard would go that far.
tl;dr implement a toggle for Ashe’s scope wobble/animation, it’s very bad and throws off aim.
Can I suggest some major slow down during the wobble moments to really see how far off it goes, maybe pausing briefly at the worst moments of it to illustrate how off it goes?
Here’s how offset the scope can get:
i.imgur. com/Fdedc01.jpg
(Remove the space between the . and com. The forum won’t let me post links.)
That’s how everyone should be aiming. You should use your crosshair as a reference and focus on targets, and not tunnel vision the center of your screen. It’s another reason why my opacity on the reticle is turned down so low.
It’s with this scope, your reference point is being constantly thrown off. It’s more noticeable on the Warlock skin than the other ones.
First time I’ve heard of it being visually jarring. If this is an issue to you, you might not want to try other FPS games like Apex, R6S, CSGO, COD, or Battlefield.
They are normally but blizzard is an innovative and progressive development studio so they don’t want any of them especially the oad balance guy who is on record saying he doesn’t like recoil.
So now we have high dmg character with little drawbacks to their weapons and sustain character suffering from spread and couldn’t possibly keep up with burst dmg now even with decent aim
Swaying during movement is quite common in FPS games, but it normally corresponds with where the gun will fire, so the weapon’s sights can act as your aiming reticle. Ashe’s weapon in Overwatch is unique in that the visual sway directly misrepresents where you’re aiming.
It was worse when it wobbled side to side, now it’s mostly up and down. Before it would interfere with your custom cursor. Now it does not. I played last night.