There is so much more mobility in the game now, getting inside of 30m is a death sentence against most comps… She needs 35m range… I know everyone who doesn’t play ashe will disagree, that doesn’t really matter to me unless they have valid logic… but it just makes sense to give her more range.
No she really doesn’t.
Well with soj getting a dropoff soon ashe will become more viable. I’d say lets wait for next season before anything tbh.
I main Ashe,and I don’t think she NEEDS more range. She’s very playable right now. Now, more range would be nice. But not necessary.
The main buff she needs is a proper nerf to Sojourn.
Ashe is perfectly fine, if anything B.O.B needs a slight nerf, after Sojourn gets a proper nerf, Ashe is likely going to be the best poke alternative.
(Though the DPS passive needs changes first to favor hitscan a bit more before nerfing her)
Ashe almost does what hanzo does with a hitscan gun nearly the firerate of mccree, plus CC and AOE, and a way better ult. She doesn’t need anything more.
Hanzo one-shots you from across the map. Ashe, you can put 15 bullets in an enemy in a row and still not get the kill. They aren’t even comparable. Her ult is ok, but Hanzo’s is equal for Hanzo players that actually put any thought into thier ults, which no one does for some reason. Hanzo players waste their ult more than any hero in the game by far. If you just wait for a chance to ult from behind a wall on the other team with a sonic, you’re gonna get kills, but everyone just uses Hanzo’s ult from range and it gives the other team like 20 seconds to get out of the way.
Ashe’s coach gun has a 10s cooldown, so it helps her escape initially, but the heroes that chase down allll have cooldowns of like 4s to 6s, so they easily catch up to her… fade, shadowstep, monkey’s jump, sojourns slide, genji swift, soldiers sprints unlimited, cassidy’s roll, almost every single hero is faster and some those that aren’t have self-healing like Mei, Torb (essentially)…
I mean, you named AOE and CC, but you can name the abilities for any hero, but that’s not really relevant.
Maybe in your elo, but BOB doesn’t seem like he needs a nerf in any single match I play or watch streamers play. I’m not saying he needs a buff, but I have no idea where your’e getting nerf from.
What I hate is just how you can put soooooo many bullets into the enemy and still not get a kill, even headshotting. Plus, I’m sure it’s different in every elo. In lower elo’s OW is has basically become like a 4-year-old Youth Soccer match, if you’ve ever seen 4-year olds play soccer… it’s hilarious… all 20 players just swarm the ball like bees in a pile… But OW in lower elo’s has become like that… Just Monkey’s, Reapers, Genji’s, Moira’s, turrets… It’s not anything like a “shooter” game at all. It’s more like a 5v5 UFC caged brawl…
Everyone brings up Sojourn, but I’m just not talking about Sojourn, idk, I don’t see how Sojourn’s need for a nerf somehow nullifies the topic I’m bringing up.
What a useless comment.
Thats cuz Sojourn’s Overcharge is so ridiculously bonkers, any other DPS ulti pales in comparison, back when Sojourn wasnt a thing, B.O.B was vastly considered the best DPS ulti in the game, only closely followed by Echo’s duplicate on tanks…
When Sojourn gets her right click nerf (wich hopefully applies to Overcharge), B.O.B is gonna go back to its first place spot, specially after Duplicate got heavily nerfed and B.O.B only got a slightly smaller one.
Not if you press any movement button once. Hanzos good range is medium-close. Ashe has more range, as you can get consistent headshots no matter how the enemy moves. She counters pharmercy, she is soft countering tanks.
Actually i would say ashe is already OP and overshadows many other DPS (like hanzo), and that is only not the consensus because she is not so popular.
She didnt get nerfed much unlike pretty much all of her poke-dmg peers (Widow somehow got buffed while Hanzo got nerfed, go figure) its why shes the best not utterly broken poke character for sure, she was being played on OWL when Sojourn was still on the learning phase and somehow countered by JOATS.
Also seconded.
Ok, wait, who agrees with this? I mean, does everyone really think other than Sojourn, BOB is the best DPS ult?? I’m just curious to see what some others think here, bc I’ve been around about 18 months and that’s just not what the consensus seemed to be to me…
Yeah, I mean, were into heavily subjective material here. Different views, neither necessarily right or wrong. I play Ashe and Hanzo, those are my two mains. I get long range kills with Hanzo alllll the time. Yes, the enemy can move, but you lead them, you time it, you nail headshots… and I get killed by so many Hanzo headshots that weren’t even intended for me too… You can just spam and head level into a grouped team and get one-shots and it usually happens a couple or few times per match.
Ashe does counter Pharmercy for sure, I agree with that 100%.
Honestly, I do a LOT better with Hanzo when I play him… I find him easier to get kills with because you can one-shot and healers can’t sustain that. I just find Ashe more fun, but it’s harder to close kills with her… It’s easy if you aren’t interrupted, but as soon as you start closing a kill, some other enemy is in your face and saving their teammate.
Ashe is a solid pick but requires support to play her positions as she is quite fragile but does a LOT of damage.
Find yourself a duo
Hmhum, heard a few coaches say the same thing, streamers and content creators as well, kinda agree.
Think about, its basically just Tactical Visor but on a secondary now nerfed 1000HP body (wich granted cant move, but vastly compesates by freeing the Ashe’s positioning)
you mentioned this to the wrong player, he’s just going to insult you and call you bronze for saying this
I never insult ranks, you have me confused with someone else. All i have to say is he didn’t understand my point. One movement = prediction is off. Hanzo is not long range by any means
I totally get your point. Yes, if you know a Hanzo is shooting at you, you can move out of the way easily to avoid the arrow, vs. hitscan, you can’t. I get that and I do agree, that is a big advantage for hitscan. But Hanzo gets his long range kills mainly on unsuspecting enemies. And often, it’s not even a planned kill, meaning, it’s not like Hanzo is camping and sniping… But as a Hanzo, in the middle of a teamfight, you’ll see an enemy come around a corner, or jump up from behind a wall, etc. and you’ll suddenly have a shot on the enemy… Hanzo’s get long range kills like that all the time… or even mid-range…
So I’m not saying Ashe can’t be very deadly from mid-range also, especially if it’s the right map and positioning… But Hanzo can as well. I am positive you and I have both witnessed many, many Hanzo kills from the backline and somewhat distant highground.
I just got done playing a match on Lijaing Tower and played Ashe against a Pharah that kept her distance vertically, high up… I put 25 bullets into her in a matter of 90 seconds and she didn’t ever die because she was a good 40m away… To me, that’s dumb. I don’t see any reason why an Ashe who lands that many shots from that far away doesn’t get to close the kill, when a Reaper can 2-click anyone by basically aiming in a general direction, and if he’s in trouble, can just shadowstep to safety…
It just seems to me like being good at aiming almost has no value in OW anymore unless you use Widow. And I don’t want OW to be ALL about aiming, but it’s like almost a useless skill at this point. You are forced to fight close range all the time on a lot of maps. I know people don’t like being picked, but all of the close range heroes get to pick enemies with ease and everyone complains if they get picked long range. I get that it sucks when it’s a Widow and you get one-shot every time you peak. What I’m saying is that an Ashe should be able to close a kill from distance with 2 body shots and a headshot all landed in a row just like any close range hero can when fighting in their close bread and butter range… Because once the fight becomes close range, Ashe is literally designed to lose that fight and the close range heroes are designed to win that fight.
Ashe has to manage to find this 28-30m range in order to be effective… any closer and she get’s swarmed. Any farther and her targets are being healed faster than she can do damage.
Lmao no. At best he gets one or two kills on already low hp or slow to react heroes, at worst he acts as just an okay zoning ult, better than Dva bomb (longer lasting), worse than Torb ult (not as deadly, can be hacked/slept/shielded/walled).
It’s a mid dps ult.
Ashe is real headshot and oneshot machine with Mercy pocket. She doesn’t need buff.
If she had any more range, she’d be a better widow. And we dont need another widow in this game.
I disagree. The more range means she can once again play from a safer range. The falloff was changed so that heroes like ashe would be more at risk.
Your aim is rewarded if you move in closer. 30m is not point blank range.
Widow is always an option