So I’m trying to expand my support roster for competitive and wanna play Bap way more. Although its obvious “keep your team alive” but I’ve been told a few things about bap that just dont sound right or im skeptical about.
I’ve been told your ratio for damage to heals should be something in the realm of two burts per 1 healing nade give or take. Does this sound about right in competitive or more of a different range. I’ve also been told “hey, if your struggling with your teammates not being the best in comp due to your rank just carry the team as bap. Use your ult on yourself and melt their team.” This just seems like the typical r/Overwatch bronze player bs that the place is known for.
bap is a dps sir, right clicking is a cosmetic animation
5 Likes
It got me to diamond, actually. At least when his gun was overtuned. Here is the thing, if you try using your ultimate for teammates, nothing will ever get done because teammates are not paying attention to your window placement. Using it more frequently will deter enemies from peeking which gives your team space.
I digress, it is indeed about 2 burst per heal nade if you can get the rhythm going and your team is not getting massacred.
3 Likes
Don’t do trash damage instead of repositioning or helping your team. Focus on shooting only when you or your team can get an elimination. Always look for better vantage point that will let you use grenade launcher more freely to heal as many teammates as possible.
Yeah, and remember that you have free super-jumps. Make it a habit to crouch.
3 Likes
basic theory loop is 1L1R or 2L1R, something like that for me
bap is a dps at it’s core and always remember less enemy means less dmg your teamate tale.
maximize you shot between healing recover time.
as for your ult, mostly for yourself to deal tons of dmg of emergency burst healing
unless you coordinate at some degree
at least these rule get me to at least low diamond
I don’t play Bap, but you kinda have to do everything. if you find good opportunities to damage and even kill, do it. Heal while you can’t do that, when someone really needs it and they have taken cover, and after you use lamp on someone. Try to save shift for yourself unless they don’t seem to be going for you generally (either through your own good positioning or them just not doing it).
2 Likes
As a Healer, healing your teammates should always be priority! Your weapob should only be used for self-defense or defending a teammate. Damaging should not be priority! You will also become more of a target if you attack the other team consistency vs. healing your team (although some enemy tanks go straight for the healers no matter what).
For using your Ult, i like to use all of my abilities in sucession: first, shout out to your teamates that your Ult is ready, next throw down your Invince Generator then immediately use your Ult, right in front of you. Once your Invince Generator runs out or gets destroyed, use your Regen burst to heal yourself when youre low on health I like to use my Ult near at least 2 other teammates, either defending a payload/point or attacking one.
Baptiste has some of the best survivability than any other hero but learning when to use his abilities is critical. Bap takes lots of practice!
2 and 1 is only ideal when your team is playing “rationally” and around covers. You may need to focus more on healing if your team is taking too much damage. Bap has good dmg and is supposed to be more of those “flexible Supp” who can switch between dmg and heal (unlike mercy or LW who are heal first) but, as a supp hero, if your team needs heals, you need to heal.
the 2 shot 1 heal is a theoretical rhythm that only really works if your team is perfectly clumped in a deathball, but if you have to move your reticle to heal various positions it throws that off
This isn’t bronze advice. T500 players use window for themselves most of the time. It doubles both damage and healing. It’s a waste trying to setup so your entire team can use it.
2 Likes
Your own survival > your other support’s survival > your tank’s survival > your dps’s survival > shooting brainpans. There’s more nuance than that, but it’s something you learn as you go and feel out in the moment. Oh, and don’t hold onto your ult. High level players preach about ult economy for a reason. Make things happen.
You should try to look for angles that cover both your teammates and enemies as often as you can so that you can both damage and heal at the same time, thats what makes Bap strong.
Unless damage is somehow not a good idea to peak and take risks for (usually when you dont have Immo), then you play angles to just heal but most of the time you should be looking to pressure the enemy team by shotting as well.
“Use you ult on yourself to double your heals on your tank thats stuck in the middle of enemy ults” works for me sometimes
Wow I didn’t know it doubled heal too. Good to know.
Maximize healing = 1 burst 1 heal (same output as only healing)
bit of healing = 2 burst 1 heal
Also, direct hits are OP if you can hit them. So on tanks pretty much always go direct.
This whole “do all the dps yourself” mindset in general won’t help you much in my experience unless you outskill your team and the enemy team by a lot (so if you’re smurfing, basically). But using your ult for yourself is the best way to use it, generally. It’s way too easy to counter to use it “centrally” unless you do quick stuff like window + firestrike. Using it for yourself on an off-angle is usually the best way.
if heals are needed, the ideal tempo is shoot heal shoot heal because youre not losing any heal grenade efficiency by doing that. if you dont need heals as much shoot shoot heal shoot shoot heal is ideal because you dont lose any shooting efficiency. and if you really just want to maximize your aim its fine to just do one or the other for a short while to clutch out a situation, especially if you arent in the tippy top ranks.
especially since the bullet size increase, using ult selfishly is great for kills. there are still times you can use it w/ ur team to punish teams pushing where they shouldnt be, but using it for yourself is perfectly fine and sometimes the only thing you can trust. if you get one kill thats more than a lot of other ultis can say for themselves. and worst case you can use it to zone or pump heals.
one skill you have to develop is duel confidence. you can get away with murder w/ this character. he is possibly the best duelist non-tank in the entire game w/ full resources. you have to have the composure to stand your ground when challenged if you can afford it.
and use lamp when it makes the difference between living or dying, but also be aware if theres a likely ult combo coming up that lamp would save your team from, like grav or something. in that case retreating might be better, and just playing safe so you can hold on to lamp.
other than that just abuse that gun, its nuts. hit the practice range, play dps if you have to. if you arent deadly with the gun… well ur still playing the strongest support but you will be missing out on even more power 
Nice.
No but FR, prioritize damage on Bap.
You should be helping DPS with your damage and then healing only when someone needs to. Your AoE healing is the perfect tool to push with the team and for the love of god:
You are not Ana, don’t stay 30mt away from the team.
Bap is a Mid range Support. You can only be a bit far if you are on high ground and have great healing angles.
can you post the konpa dance emote that one is infinitely better
Prioritize healbotting. Then when you feel like you can’t heal your teammates try to predict the next spot where you have to heal them and be 100% confident in your capability of landing those heals when you get there. Then if you’re already there and could possibly DPS the opponent(s) without jeopardizing any chance of you not being able to land the formerly mentioned heals; go for some DPS shots.
Every time you jump on high ground to DPS, end up having to back out and someone dies because you weren’t there immediately or had to waste your ability; it’s very bad. So don’t gamble on it