Overall I like 6v6 but it’s just frustrating to play against Cass right clic-flashbang-right clic one shot, Junkrat trap (/free lucky kill) and Sombra autoaim hack at every game
I hope some changes will be made to reward the skill instead of this part of their kit (like why not buffing Cass falloff range instead of his right click?)
Same thing for broken DPS like Echo and Sojourn (who hasn’t been nerfed in this mode lol) who destroy your team ez and who are pretty hard to play against as tank
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Historically, to my knowledge, this tends to be the make-or-break on Cass being meta - his lower falloff range is a deliberate weakness compared to the other hitscans, but when you remove that, you realize “Hey, this guy is more accurate, has more HP, and has a hinder, now we can play him at the same range as 76?” and Cass shoots to top tier. Such is the life of a simple point-&-click kit (no hate though, sometimes simple is nice).
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Sadly this is Blizzard we are talking about, if you are not a 1 trick dps with all the shop skins you are not worth balancing for. like they removed passives from tank and support, lowered tank hp and damage then left damage with the passive and increased the amount of extra damage from it… if that does not tell you they are incompetent nothing will.
All the heroes you are having issues with should not be problematic if tanks had the defenses that they should have.
But since Blizz doesnt want to challenge Godscans players to play a game where their heroes arent the default best picks, they elected to not only undercut tank defenses in the 6v6 test but also buff basically all Godscans.