100% down.
This would open up more buffs to her primary, where her damage should be.
Length? Less stages? More damage to start with? Less damage increase from stages? Take away reload on shields? Etc,.
The possibilities are endless.
100% down.
This would open up more buffs to her primary, where her damage should be.
Length? Less stages? More damage to start with? Less damage increase from stages? Take away reload on shields? Etc,.
The possibilities are endless.
Well i like the idea, but if thats the case then i think her turrets should have like 200 hp and slows a target for 35% each turret. Becuz if it doesnt do damage then it would be destroyed fast and dowsnt make value out of slowing enemies so i think that increasing itz health and slow will make it good, but the slow DOES NOT stack.
If that were the caseā¦well, no Turrets arenāt that useful in combat anyway. But they would be even MORE useless.
add in:
and we got ourselves a deal.
turrets, whether with or without your suggestions, donāt really touch her core issues at all, and pretty much a negligible the higher you go.
sym objectively lacks:
to get any improvement at all or to be brought up to standard with other damage heroes, those issues need to be solved.
I actually think they should just get rid of her turrets, they are annoying and contribute little to her, having 6 bots slowing you down is not the kind of mechanic I want to deal with, because itās not fun and the game is full of CC already.
QUICK MATHS!!!