As a support main remove passive heal

I really could care less for this passive. Maybe in low elo this passive is more beneficial but I rarely see the benefit in my games. I also tend to play healers who already have inbuilt health regen or potent selfhealing, so maybe that’s why, but from my experience the out of combat health regen isn’t that amazing

It has reduced usefulness for heroes with permanent self-regen but don’t pretend high elo players don’t also benefit from it.

But yeah, it isn’t amazing. It is more of a QoL change that improves gameplay experience.

And I say as a support masters that the passive is fine.

There.

Your opinion has been negated.

3 Likes

Do people forget just how horrible the entire support role was when the passive was like 3 or 4 seconds before activating?

Not to forget, they would have to rebuff Ana, Baptiste, Lucio, and Kiriko and retool Illari just to make it work

2 Likes

Supports don’t like getting no heals. How ironic.

i completely agree, its way too busted on heroes that dont need it i.e ana/bap/illari… those heroes would play WAY more correctly without it

having it on kiri/lw/mercy is soo nice, but then playing ana/bap/illari it feels literally so unfair especially when youre out-harassing dps who dont passively heal around corners for free.

With many of the flankers being nerfed, I do agree that the support role’s passive isn’t as needed as before.

But keep in mind that if support’s passive were to be removed, ana’s biotic grenade would need to be reverted to healing 100HP on impact as well. Otherwise, with no self-heal passive and only being able to self-heal for 60HP every 10 seconds (while also losing tons of value wasting the nade on yourself), don’t you think that’s too harsh of a nerf?

The difference in game understanding between gold and masters :man_shrugging:

Disagree. And everyone should have the passive heal.

You saw that … they increased the time on the patch notes right?
Its arguably the most powerful passive in the 3 roles and its given to a role that already does too much lol

Don’t get too much over confident to step in the point of no return :wave:

This was before the patchnotes released. I was just wondering about their reasoning.

I do not feel the nerf actually addresses the passive’s strength myself. But if people are happy, great. I do not really care about the passive one way or the other.

2 Likes

As a support main, Ide agree.

The fact that other supports got this perk is an oddity within itself.
It was originally a passive meant for few select characters and giving this to every support robs them of character identity.

I get in a poke game it can be annoying but if theyre in position to get the passive going (not mercy) then they are in position to self heal, get topped off by the other support etc… taking damage should result in some downtime which it does, even more now post patch.

But supports survivability isnt dramatically increased by the passive healing some chip damage. Its the cooldowns.

This doesn’t happen in paladins. All that happens is players die and scream about not getting healing because the numbers are so low they don’t notice it.

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As if removing it, would stop them from having “too much survivability.” The supports still can heal themsevles or just medkits. So what exactly would you be “solving?” We had Overwatch for like 6 years, and not having it didn’t stop Lucios from being OP af.

Well that comment aged well then :smiley:

Yeah the passive kicking too soon is a bit insane, specially for that role. If we were talking about Tank … sure but DPS or Support healing in less than 2 sec of not receiving damage (because they can still heal shoot) is too much.

1 Like

I think its fine that supports have this passive, what they need is less heals if they gravitate towards damage and less damage if they gravitate towards heals. Illari and bap have absurdly good heals and damage, thats a problem. Zen, lucio for example are great because they provide strong damage or utility to the team but sacrifice healing. Heck moira sacrifices strong healing and damage for consistency and escapes. Illari and bap have strong damage, strong heals AND good escape options. This is a problem, supports are being hard powercrept and its gotta go. Bap is literally a tank with the self heals from his burst on top of his lamp AND the support self regen. Illari’s turret paired with her healing on anyone is like using a mini transcendence. They basically do it all