I was extremely critical of the changes to Mei but I personally love the new Mei. I generally play Mei very aggressive and the new Mei fits my playstyle. She has very good damage of finishing off enemies, also not sure if this is just in my head but I feel like I can hit shots easier in OW2 with her icicle.
Yes you do need to change up your style but I generally have a crazy amount of success with this new Mei. I also disagree with people saying she would be a better tank, she pairs well with the team as a DPS and should never change.
I was skeptic but Blizzard got her and this game right.
I love Mei in OW1 shes my favorite easily, but people need to realize this is an entirely new game. The days of CC are gone for my fast paced action. I can use the mei effectively in creative ways like using myself to body block inbetween walls, I have alot of fun with the new one. Again people are just stuck on OW1
Yeah I was kinda sceptical of her. I didnât really think sheâd do enough damage to be viable. But Iâve been having a lot of fun with her in the beta. The people claiming she needs freeze are liars.
I havenât played with ow2 Mei much yet but I love her in OW1
On paper, it sounds like OW2 Mei should be effective. Essentially (and ironically?), she sounds like the âFlamethrower heroâ players always wished for with her piercing beam and utility traits (imagine the most basic idea â left click = flamethrower, right click = fireball, E = firewall)
Losing freeze does seem like a waste. I donât think it âneededâ to happen but the devs seem to have a goal to keep knockbacks/slows on DPS heroes so it is acceptable to me. I think she should still be effective and her disruption abilities still seem valuable.
Some small things I am worried about though:
If enemy teams arenât trickling through exploitable chokes or stacking together then does that mean Mei will just be played as a weaker âutility-Hanzoâ? Personally, I would have been interested to see her pve âSnowball Cryoâ ability introduced as a form of âdefensive mobilityâ that could help her dart between cover and possibly engage/escape.
I also think it is weird that the devs are leaning into âslowsâ but not really trying to find a way to reduce mobile heroes without greatly impacting slow heroes. Mei can bully a slower hero with her strong beam and poke at them with right click but in some way, I guess that means she wonât really be any better at killing fast heroes than someone who frontloads all of their damage instantly. (Maybe that just isnt her role though, haha)
Itâs a wrong move to take away Meiâs utility (what made her fun) for some brainless damage that lowers her skill floor and doesnât work that well on a projectile beam you have to lead when it couldâve been balanced to feel less annoying on receiving end if it was such a problem.
The hero was never about dealing more damage and lost a lot of her flavour and hopefully they reconsider these changes.
new mei is pretty good; she can shred opponents so effortlessly if you know what youâre doing. they should speeed up her right click just a bit and revert back to her older slowing effect
Mei plays the exact same, except now she has less utility and is completely outclassed.
At the same time, she is more oppressive when fighting support players because she straight up delete supports in 2 seconds. Like I just walk into their backline and kill both supports (boring for me because its just brrrrr reload brrrr reload with no strategy or thinking) and terrible for them because they get outright deleted.
Her wall is now 100% useless. I was strongly opposed to making Mei a tank however, given tank option and this option, tank would be the lesser of the two evils.
Her ult isnât even useful anymore. Her primary no longer boosts the freeze speed (which you need to use in live currently because they nerfed her slow speed ages ago, so people can still get out of her ult. She just doesnât really have a purpose in OW2. People say âsheâs bad now but will be good with dedictaed rush compsâ etc, however there are other DPS heroes that are good alone and they become even better with a designated comp anyway.
Sheâs very very very boring to play. I ulted the enemy team perfectly and they all survived.
Moira fades out.
Sojourn jumps out.
Sombra translocates out.
Zen is at the back of the team and gets bubbled anyway.
Zarya gets frozen but her whole team focuses healing/protects her so she lives.
Meanwhile when I play Ashe I can send bomb into their backline and get 2 free kills without needing to shoot anyone lol. If we wanna compare a similar ult, AKA area denial, torb ult basically kills or heavily cripples anyone who touches itâŚ