As a Mei main, I love the new Mei

I was extremely critical of the changes to Mei but I personally love the new Mei. I generally play Mei very aggressive and the new Mei fits my playstyle. She has very good damage of finishing off enemies, also not sure if this is just in my head but I feel like I can hit shots easier in OW2 with her icicle.

Yes you do need to change up your style but I generally have a crazy amount of success with this new Mei. I also disagree with people saying she would be a better tank, she pairs well with the team as a DPS and should never change.

I was skeptic but Blizzard got her and this game right.

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Huh. Less than 90 posts.

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actually stupid take, the dude doesnt live on the forums

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What are you trying to say

You’re in the minority, most people seem to hate the new Mei.

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Most people are still stuck on OW1.

I love Mei in OW1 shes my favorite easily, but people need to realize this is an entirely new game. The days of CC are gone for my fast paced action. I can use the mei effectively in creative ways like using myself to body block inbetween walls, I have alot of fun with the new one. Again people are just stuck on OW1

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Yeah I was kinda sceptical of her. I didn’t really think she’d do enough damage to be viable. But I’ve been having a lot of fun with her in the beta. The people claiming she needs freeze are liars.

I haven’t played with ow2 Mei much yet but I love her in OW1

On paper, it sounds like OW2 Mei should be effective. Essentially (and ironically?), she sounds like the “Flamethrower hero” players always wished for with her piercing beam and utility traits (imagine the most basic idea – left click = flamethrower, right click = fireball, E = firewall) :joy:

Losing freeze does seem like a waste. I don’t think it “needed” to happen but the devs seem to have a goal to keep knockbacks/slows on DPS heroes so it is acceptable to me. I think she should still be effective and her disruption abilities still seem valuable.

Some small things I am worried about though:

  • If enemy teams aren’t trickling through exploitable chokes or stacking together then does that mean Mei will just be played as a weaker ‘utility-Hanzo’? Personally, I would have been interested to see her pve “Snowball Cryo” ability introduced as a form of ‘defensive mobility’ that could help her dart between cover and possibly engage/escape.
  • I also think it is weird that the devs are leaning into ‘slows’ but not really trying to find a way to reduce mobile heroes without greatly impacting slow heroes. Mei can bully a slower hero with her strong beam and poke at them with right click but in some way, I guess that means she won’t really be any better at killing fast heroes than someone who frontloads all of their damage instantly. (Maybe that just isnt her role though, haha)

Mei with the changes is basically Symmetra with AoE beam damage.

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It’s a wrong move to take away Mei’s utility (what made her fun) for some brainless damage that lowers her skill floor and doesn’t work that well on a projectile beam you have to lead when it could’ve been balanced to feel less annoying on receiving end if it was such a problem.
The hero was never about dealing more damage and lost a lot of her flavour and hopefully they reconsider these changes.

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New Mei seem to work well if she stays very close to a melee tanks like rein and zarya. Same with Reaper but Mei some more.

new mei is pretty good; she can shred opponents so effortlessly if you know what you’re doing. they should speeed up her right click just a bit and revert back to her older slowing effect

I also noticed that.
It’s very visible on Hanzo too.

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You can’t even speed freeze someone in ult. Her ult is bad. Especially with the passive dps speed boost, everyone runs out.

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Mei plays the exact same, except now she has less utility and is completely outclassed.

At the same time, she is more oppressive when fighting support players because she straight up delete supports in 2 seconds. Like I just walk into their backline and kill both supports (boring for me because its just brrrrr reload brrrr reload with no strategy or thinking) and terrible for them because they get outright deleted.

Her wall is now 100% useless. I was strongly opposed to making Mei a tank however, given tank option and this option, tank would be the lesser of the two evils.

Her ult isn’t even useful anymore. Her primary no longer boosts the freeze speed (which you need to use in live currently because they nerfed her slow speed ages ago, so people can still get out of her ult. She just doesn’t really have a purpose in OW2. People say “she’s bad now but will be good with dedictaed rush comps” etc, however there are other DPS heroes that are good alone and they become even better with a designated comp anyway.

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Finally someone who understands

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i was replying to the guy above me

I’ve heard rumours that a lot of projectiles had an increase in size? Maybe that’s it?

Terrified if that means Hanzo’s gonna be flinging full size redwood trees around now.

She seems absolutely awful. I’m not even sure I’ll play with all the changes, but if I do, I won’t be playing Mei anymore.

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She’s very very very boring to play. I ulted the enemy team perfectly and they all survived.
Moira fades out.
Sojourn jumps out.
Sombra translocates out.
Zen is at the back of the team and gets bubbled anyway.
Zarya gets frozen but her whole team focuses healing/protects her so she lives.

Meanwhile when I play Ashe I can send bomb into their backline and get 2 free kills without needing to shoot anyone lol. If we wanna compare a similar ult, AKA area denial, torb ult basically kills or heavily cripples anyone who touches it…

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