What is the point of the little bit of armor health some heroes have? If you get chunked you get chunked no matter what. If a hero like Hammond for example is considered to have armor, gets his armor fully damaged, is he still not a huge ball of metal? It seems silly that his damage reduction is gone because his ear was shot off. His whole lifebar should have damage reduction with the appropriate number adjustments to make it balanced. Shields I get, but the armor mechanic doesn’t make sense. Anyone else feel the same?
I still can’t figure out how ice can damage armor
It’s pointy; the same reason that estocs took the place of the longsword.
For consistency sake?
It might be too complicated, but I’ve thought that it’d be neat if every instance of damage did a little to the armor and the rest to the health underneath. Hanzo shoots you in the head? You lose X armor and 250-Y health. Reaper shoots you in the chest? Each pellet takes out X armor and 7-Y health. It doesn’t make sense that an arrow is better at removing armor than a shotgun blast.
Armor can reduce your damage by up to 50%!!!
I can’t state how insane that is! It is equivalent to when Hog takes a breather and basically becomes immortal.
For the heroes that are affected by armor, it more than does the job! In fact I would say that it does it too well to the degree of just being unfair. Sure the armor nerf made it that if these heroes hit headshots, it only reduces there damage by about 25% but that is still insane and requires headshots!
The problem with armor is people think that it should increase survivability against all heroes (maybe it should) but that isn’t how armor works. Currently if you are affected by armor, it is insane against you but if it doesn’t, too bad for the tank player.
The sliver of armor you get doesn’t make enough sense to me. Also, Hog gets temporary damage reduction, not armor. If you dent a piece of metal it doesn’t stop being metal.
Armor exists because Blizzard thought that people will play something else but Hanzo and Widow. It doesn’t matter now.
Barriers and mad amount of healing decide 95% of combat outcome. They could remove armor tomorrow and no one would notice.