Armor bug: Damage Reduction Mechanism

Shotgun-type Heroes is Buffed incorrectly

in previous version, yellow armor mechanism: Damage reduction of 50%, but the maximum damage reduction was capped at 7 points. For damage taken between 0-14 points, the reduction was half (i.e., 0-7). For damage exceeding 14 points, the reduction was fixed at 7.

Reaper’s shotgun fires 20 pellets per shot, with each pellet dealing 5.4 damage, totaling 108 damage. In the previous version, the yellow armor damage reduction was calculated independently for each pellet, resulting in damage against yellow armor being 20 × 2.7 = 54. In the current version, it was reverted to the old aggregate calculation method, meaning total damage is now 108 - 7 = 101.

Hoping you can fix it as soon as possible, THX!

1 Like

That is super annoying. Might as well delete Winston

Can confirm Reaper’s damage seems to only be deducted by 7 while other multi-projectile shots like Genji’s secondary gets deducted 7 from each shuriken for 21 in total, causing him to deal 60 damage instead of 81 (as intended).