Bastion and 3 mercys healing and damage boosting him, are you actually serious with this BS. Last time I ever play that trash piece of crap arcade.
thatâs why they play it for insanity comps
that couldnât happen
smart players get a healer and stay alive and fill the role right
thatâs how u win Myzery Heroâs
Smart players would still struggle against that
Hero stacking does not belong in that game modeâŚ
yeah i left the game. never touching it again
Hero stacking is part of the RNG of Mystery Heroes the problem is losing all ult charge upon respawn even if you come back as the same hero.
Remove stacking and Mystery Heroes would be fine.
Unfortunately Blizz wonât do it for no reason other than, they wonât do it.
Itâs typical of their generally terrible attitude to their players; âWeâre right because weâre right!â
Hero stacking is so bad in mystery heroes. âOk, guys, I got emp to shut down their bastionsâ, 50% of the time, youâll get one shot by a stray headshot before you attempt that and 49% thereâs no follow up. The elusive 1% is when it works.
I mean the mode is completely and utterly pointless, like you donât get better, hero stacking doesnât exist in QP or comp. You learn the wrong things.
Stacks arenât even that big of a problem, the worst and most undefeatable comps Iâve gone up against have had 0 stacks but just a REALLY effective combo.
I keep track of who/what won for these threads complaining about stacks and MOST OF THE TIME stacks have NOTHING to do with it. It does happen yes absolutely but you just tend to notice it more and itâs an easy thing to point to and say âthis is the problemâ but ACTUALLY itâs not
People who complain about stacking are the same people who only play the mode for boxes and then donât touch it again for a week.
AS some who spends 99% of his Overwatch time in mystery hero, I say that STACKS ARE NOT THE PROBLEM. Itâs ironic that people what âhero limitsâ because they think itâll make the mode easier but actually itâll make it 10x harder (and just ruin the mode)
People complain about things like triple Orisa but do you really think it would it be any better if it was Orisa/Rein/Winston? NOPE!
Just looking at the screenshots I took from games where one side was getting wrecked by the other and these are the compsâŚ
Dva/Ashe/Basion/Junkrat/Orisa/Wrecking Ball
Brig/Sombra/Mercy/Tracer/Zarya/Dva
Mercy/Zen/Brig/Zarya/Soldier/Pharah
Winston/Orisa/Soldier/Widow/Sym/Mercy
Doomfist/Soldier/Orisa/Rien/Torb/Wrecking Ball
Wrecking Ball/Zen/Widow/Rein/Hog/Dva
Ana/Hog/Sombra/Soldier/Mercy/Pharah
Lucio/Reaper/Orisa/Bastion/Rein/Winston
Orisa/Doomfist/Bastion/Reaper/Ashe/Zen
Orisa/Torb/Junkrat/Reaper/Ashe/Zen
Brig/Bastion/Torb/Zen/Rein/Mercy < We were attacking on Blizz world and it was an absolute slaughter, 0 deaths for me and there were 0 stacks.
Zen/Reaper/Mccree/Ana/Widow/Orisa < this is what the enemy had on Defence Numbani 1st point, the Widow was pocket and protected the entire game and we couldnât do ANYTHING about it and not even having 2 Mercys could help us break the hold and again ZERO stacks for the winning team
the list is endlessâŚ
Like I said, itâs just easier to point at the stack and say âthis is why we lostâ and when itâs not a stack you just ignore it. If you get a hero limit the next thing youâll be demanding is a class limit because âthey got 5 tanks and a mercy ITâS NOT FAIR WAAHHâ
This mode isnât about 2-2-2 itâs about wild RNG and I donât want to see it ruined by people who only care about it when they want their loot boxes.
Well, you know my opinion on the subject:
That said, you ever wonder what Lucio does with his Hair?
Context: Was looking up non-pepe stressed frog memes for your username.
No because it ruins the âmysteryâ if your team has no healers then you know full well youâre going to end up as a healer when you die.
Keep it pure RNG, the game looks at you and only you and rolls a 29 sided dice and boom thatâs who you spawn as.
When you start making it look at what other people on the team are or what the enemy has and basing the decision on THAT instead of it being purely random, you ruin the whole point of the mode.
This is exactly where I get most frustrated in Mystery Heroesânot when I go against a broken comp (because at least getting annihilated by 3 Bastions is funny), but when I go against a good, synergizing comp. Because in a big stack of goofy heroes, they have stacking weaknesses, too. One well-placed Junkrat tire can wreck the ultimate Bastion Bunker. Running up against unorthodox team comps means you are forced to get creative about how to use whatever tools you actually have, and you have to try and figure out what the enemy comp adds up to, and what youâre going to have to try to accomplish to start swinging the fight.
But if the enemy has a nicely functional 2-2-2, and my team has a whole bunch of non-synergizing nonsense, then itâs going to be hard to poke a hole in that, because thereâs no obvious weakness to try to exploit. Theyâre just going to function, and weâre going to flail, and I can get that experience by going into QP.
No matter how non-random the game getsâyou could straight-up force mirror matches if you wanted toâthereâs always the possibility that RNG can essentially hand the win to one team or the other. Allowing stacks allows a certain kind of dynamic strategy that the other modes donât have (rightly so!), and if stacking was removed, I think MH would be poorer for it.
Big agree here. Any time the RNG gains an element of predictability, it becomes gameable, and the last thing I want is for meta-micromanagers to have an inroad into MH.
True, when you get a Mercy in mystery heroes you protect her with your life. Rezzing people with 50% or more ult charge can hard carry that game mode.