Are people seriously asking for 6v6 to be OQ

Like I’ll grant you support is much more popular now than in OW1, so that’s one problem gone, but tank is still as unpopular as ever

You’d still have to beg teammates to swap every match

The team with more tank spam is still most likely to win. Even if th4y undid every OW2 tank buff the role is still superior to dps

You’ll still be forced to fill tank or throw match after match. You’ll still log on wanting to play Tracer and an 2 hours later not have gotten to play a single match as her

Even if you want to play tank, it will a lot of the time be solo tank which will be hell in modern counterspam culture

It will never work without masdive nerfs to the tank role

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  1. Tank is as unpopular as ever, but it’s role queue that suffers from that the most. RQ has to decide between queue times and matchmaking quality due to a shortage of tanks; OQ can start a match even if there’s literally no-one in the lobby willing to tank.

  2. Teams will have to work as a team, yes.

  3. This 6v6 mode explicity vetoes tank spam so this isn’t a concern.

  4. If you care more about winning than about playing one specific charcter then yes, you’ll be filling. But a bunch of the time that’s the case anyway. It’s not like I can hop into RQ, hardlock Illari, and constantly be the optimal pick.

Your last two points seem to contradict each other but at the same time, there are massive nerfs to the tank role in 6v6. I’m pretty sure the helmet passive is gone, for example. Hogs just fall over dead.

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In oq 5v5, you can pretty easily win against a 3/0/2 or 4/0/1 with a 0/4/1.

It’s asinine. Don’t worry about it. These players has had their OQ format in the game since forever, but they still mald about it. It’s like so unreasonable and absurd that trying to comprehend or discuss it is fruitless

If it were easy, the leaderboards wouldn’t be pretty much all tanks and supports. Sure it’s possible to win with a bunch of dps, but the less dps the better the comp in 5v5 open queue.

I have zero interest in 6v6 with role queue. RQ was the single most negative change ever to the game, and we still haven’t recovered from it. It makes no sense to require the same number of tanks as the other roles. People are more more frequently willing to flex onto tank when needed than to queue specifically for tank.

RQ can’t possibly work in a 2/2/2 format. 6v6 needs to be open queue. I don’t mind the 2-tank max as long as it’s still OQ.

Also, as a flex player, it’s the most fun way to play. I miss grinding one SR in competitive. Now I have to do it with 3, which makes climbing take forever, especially when high-rank support queues are super long.

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This.

I’m sure there will be an adjustment period where people have to learn a few picks in each role, but it would pick up eventually.

I personally like the freedom of being able to pick other roles if I need to.

They’ll have to address support stacking though. A 2-0-4 comp can often feel like GOATS with all the ridiculous buffs they’ve gotten over the years. Perhaps a maximum of 3 for Support might be the answer.

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I mean… if you choose to sweat and not just play for fun like quite a few people do, that’s on you.

I don’t care what they play in highest ranks, that changes every time a new busted meta bubbles up. If a dps becomes truly broken, that’s what will dominate the leader boards for a moment.

I’ve been on both sides of the dps vs tanks in oq, and i’ve won and lost on both set ups.
Ultimately it comes down to how well your team plays together, compared to the enemy team.
When you have a very disorganized team, you do the best on your best hero, instead of the flavour of the month.

I’d like a maximum of three supports instead of two for a couple of reasons. One is that it still allows for running a Zen or a Lucio as pseudo-DPS. Another is that if two tewammates decide to run Mercy and Lifeweaver at the same time, it’s not an agonising situation since I can go, I dunno, Bap or something and at least feel like there’s a chance.

Maybe 2-1-3 would still be too strong, I couldn’t say, but I’d like to give it a shot at least before lowering maximum supports to two.

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You said 4 dps can pretty easily beat 3-4 tank comps. Which certainly isn’t true. Yea people can play what they want, but it’s very obvious tank stacking is what open queue is about these days. For people who want to win anyways. It is possible to beat tank stackers without doing the same, it is just much less likely. Especially with teams of equal skill levels.

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6v6 OQ is actually a lot more enjoyable than I thought it would be. My main concern with OQ has always been tank stacking being overpowered and invalidating the DPS role, but the two tank limit removes that issue.

I also thought that the unpopularity of tank would be a problem and that it would need role queue to not have 3+ DPS on your team half the time. But honestly, after about 40 matches in the mode, I don’t think I’ve had less than two tanks on my team for the majority of the match a single time. Makes me realize that the issue isn’t so much people don’t want to play tank. Moreso they don’t want to queue up for tank in role queue and be stuck on it. I can relate to this myself, because playing tank in role queue and ending up against Ana/Zen cancer definetly makes me wish I could be on a different role.

So no, I didn’t ask for 6v6 to be OQ. But in hindsight, it is probably the more functional format for it.

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I was pleasantly surprised by the viability of 6v6 open, tank cap 2. Only had a few overloaded dps or support games. Most have been 2-2-2.

I think they may have accidentally solved the tank problem since the OW1 days. Tank variety is much higher, double shield doesn’t work the same, and there’s less hard cc.

Honestly I would limit both tanks and support to 2 max. Triple support is becoming a problem again, it’s slowly surfacing and people will start to notice it.

You can even leave the OQ queue system but force 2-2-2 in the actual game.

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I like the idea of OQ more than actually playing it. Having the freedom to flex sounds nice and making more interesting comps is cool, but where I am in rank, supporting 5 dps into a 2-2-2 or a 2-1-3 comp sucks. Forces me to play dps too haha

At lower ranks comps are barely a thought, maybe OQ should just be for Diamond and up?

I think capping more roles defeats the purpose of an open queue. Yes, triple and quad tank have proven nightmarish, so a two tank cap makes since. But if we’re talking about capping a second role, might as well go back to role queue.

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I understand, but this defeats the queue time issue.

The game still searches for 12 players with no parameters except for the rank and then forces them into 2-2-2.

GOATs was a more triple support problem than a tank one, so this is why it’s getting dangerous again.

I now play all roles and the more the I see the more I notice the so called “tank diff” games were more a support diff.

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Have yet to have a singular game in over 40+ matches of 6v6 ranked where either team didn’t have two tanks.

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Had a game yesterday D5 to M4 matchmaking.

I was solo tanking with 4 DPS and 1 Support… i asked multiple times for a second tank only to be ignored, so I swapped to DPS as well since we’re all trolling I guess.

2 players swapped to tank in the last 30 seconds of the round.

Needless to say, we lost ofc.

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From what I’ve seen of the triple support comps, the third support rapidly becomes extraneous for healing. Their contribution doesn’t matter because there’s not enough hp to heal like the Goats era since there’s a max of two tanks. This often leads to all three supports lagging behind the enemy supports for ult generation.

A lot of time the third support ends up becoming a budget dps. They can contribute, but don’t often have the damage output to replace a full dps.

There are exceptions, of course. Lucio as third support on a boop map is a great sub for a full dps. A Zenyatta who just sits back and snipes can be effective too. But most other supports will miss out on the ult charge generated by healing.