Are DPS players overburdened?

overburdened as in how much they have to really do in a match? What do you think? Is there too much going on for DPS to cope?

If anything main tanks are overburdened. The weight of the world is on my poor Rein’s shoulders and I’ve collapsed from it since Season 3. To this day my Rein is 500 SR below literally everything else.

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You are probably right, although I think it is due to dps having the carry potential that is far greater than that of support and tanks.

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The burden is mostly on the main tanks.
Off tanks, not really since they aren’t the core of the team and deciding factor as the main tank is.

It’s the role nobody wants to play it but one of the most necessary to get anything done.

Not to sound rude but honestly DPS just need to land their shots and prioritize their targets.
they don’t really need to think about starting and making an engagement or enabling team mates, they just need to benefit from it

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Yeah, I’m a DPS main but I’ve tried tanking. It’s a lot to deal with because even when you make space, your team doesn’t always know what to do when that happens :o We don’t have it easy as DPS either though, I had a 73 elim game ~25k damage and we barely won. I know stats don’t mean everything, but I was popping off and it was still a very hard match to win.

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yes. Tanks will sit at a choke and not move and then scream at dps for not killing. Same goes for supports when its everyone’s job to kill, dps just do it easier since they have nothing else to do.

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well, they’re not supposed to have anything else to do lol. Sometimes if heals are having a hard time I have to swap to soldier to help the team out, other times we have to make the space for the tanks until they get some footing. All depends on how each role is doing. In OW, we have the tools to help any role that is struggling, through our chosen role. The thing is, people tend to blame and yell before thinking about how to help the person(s) who’s having a hard time.

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No, dps do not have the most to do generally. But they do have the far highest skill ceiling champions and they generally have the highest competition as a result and because of their way bigger playerbase.

Each roles have their own vision of being over burden.

DPS has the pressure to get as much kills as possible with the given team conditions.
Tanks have the pressure to create as much space as possible so that their teams can get kills
Supports have the pressure to keep as many people alive as possible given the team conditions.

All roles have that feeling, but the one thing in common between them is that they all point fingers at each other.

When tanks just stand there at a choke and expect DPS to do all the work, yes. That’s definitely a situation where DPS players are expected to perform like gods the whole time.

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When new players start playing tank, they get trained to be overly cautious by poor heals and DPS players that can’t buy an elim. This becomes a hard habit to break even as they start to rise in the ranks and the heals and DPS get better.

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In terms of how stressful the role is to play: tank > support > dps
In terms of the probability of getting flamed/blamed for a loss: dps > support > tank
So yes, I think DPS is overburdened by the expectation from teammates.

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But there is pressure on everyone, imo. If DPS don’t land those shots, the whole thing goes to hell. It’s the blessing and curse of a team game.

Nah, dps have the easiest job. It is literally only a struggle when your tanks are bad or healers actively refuse to heal.

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ohoho this tickled me. dps are the least impactful role in the game.

ā€œmost carry potentialā€ sure dude.

So, always, and then they hilariously think it’s the DPS when they don’t even know what they’re doing.

I mean it’s not surprising, considering there’s nothing in the game telling you how to tank. You’d think the joke of a tutorial would at least cover each role. So I guess in that sense, you could argue they have the hardest job.

Also, lol @ support being harder than DPS; that meme needs to die already. It’s as straightforward as DPS and healing/enabling your teammates is easier than killing the enemy team.

Main tanks would like to know your location

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I think it’s quite paradoxical. At face value, DPS have the least to do since they only have to kill the enemy, while the other two roles also have to protect their team. However, people have created this expectation that DPS have to kill multiple enemies per teammates by themselves. This is, considering that the jobs of tanks and supports ALSO apply to the enemy team, an unrealistic expectation. So in this way DPS are overburdened, but only because of the attitude of their teammates.

I’d say it is the case when a counter is a necessity during a match condition where the enemy comp is obviously much better. That’s when the DPS ā€˜needs to do something’ otherwise it’s a guaranteed loss.

Classic example that can be traced back to 2016 and never changed to this day: If the enemy has an half-way decent Pharah, alone, wrecking havoc on your team because no current DPS heroes on your team can effectively deal with her, it’s a wrap and you lose. It’s about 6,789x worse if there’s a Mercy pocketing her. That’s when and where you 100% need a hitscan or something to deal with her, unless your Rein can throw his hammer at her or your Wrecking Ball can focus his mines in the air, which can’t be done. There’s always some lucky moments where a Tank or a Healer able to ā€œdps a bitā€ can sometimes deal with what the DPS can’t do. Sure, we’ve all seen those. But we all know that’s not what their role is intended for. Well ok, maybe Ana… but Ana is another story. You get the gist of what I’m saying.

So yes and no, it’s situationally the case when DPS can be ā€˜overburdened’. But a better word for this in my book would be: Duty. As in a moment like I described IS your (DPS Hero) time to shine. There’s no other scenario in this game’s QP or Comp modes where a DPS is needed the most when comes the time that a counter is an absolute necessity. At least in my opinion.

When it comes to ā€œHow much a DPS has to doā€, I mean to be honest a DPS always has to ā€œdoā€ things. As much as Healers and Tanks have to. Not sure if you have any idea of ā€œHow much a Healer has to doā€ when 5 people on the team cry for healing at the same time but can only heal so much. Or how much has to be done when a Tank should in practice have about 5,000 Shield points to be efficient, yet Blizzard expects you to do just fine with meager amounts and some luck thrown in?

But that doesn’t remove the fact that, yes, DPS heroes also have to do stuff.

all they have to do is kill things and not stand in the open lol what not even that, at least finish off the tank’s kills lool