April fool's Reaper change should make it into the game

Seriously nothing OP about this change in fact it’s a great QOL change for him to not be a sitting duck during the cast of shadow step and allows for some more aggressive uses of it.

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Shadowstep is meant to get to higher places. It wasn’t meant to teleport in front of a sniper perch and try to off them.

They’ve been careful to avoid creating situations where it could be used aggressively - it isn’t supposed to be used for that. Use Wraith form for aggressive approaches and sustaining fire.

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I don’t think you know what QOL means lol. This is a buff, not a QOL change.

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Question is… why not? What’s wrong with him having any chance at killing the sniper?

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If reaper has an advantage in close range engagements.

You can’t also make him counter ranged hero’s.

What would be his weakness?

Being able to close the distance safer doesn’t mean he is a counter to ranged heroes. He still loses at medium and long range engagements, but can close the gap easier.

Genji has massive advantage at close range over snipers and he has Dash that immediately puts him close to you. But some silly teleport with long cast animation is too much if you can move during the cast?

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Ranged heroes mostly always have an advantage against him? I’m diamond on DPS and support and pretty much know how to play against him and he’s pretty much useless in higher elo would give him some what of a chance of him being played there maybe.

I play a lot of Tracer and does it make it OP that she can get up close up to ranged heroes consistently?

I’m also diamond on dps…. And I play my fair share of reaper.

He functions as the classic shotgun hero in an fps.

And he’s really good right now.

I don’t think he’s meant to be a jack of all trades hero with no downside you can play every game.

He’s honestly an incredible offtank how the game is currently played and he has no problem making it into enemies backlines.

If have a Lucio or it’s a close map you can always reaper.

But is don’t know if we should be buffing reaper to be strong on junkertowj first point lmao

Overwatch is about swapping through hero’s based of what your team and the enemy is playing. No hero deserves to be good all the time

And how that teleport change make him good pick on any sniper map? Not being instantly dead when you cast teleport doesn’t mean he starts obliterating people. He still needs to finish his animation to get to you, you have plenty of time to run or get ready to fight.

You get to take the positions you want for free. That’s huge in overwatch.

How is putting yourself with slow animation free? Like I genuinely don’t understand. You see Reaper tp to you, you can preaim headshot as a sniper, get ready to land sleep dart, boop him away etc. It’s not Dash, he won’t appear next to you immediately.

I thought the change that was wanted was to remove the vulnerability from reapers shadow step.

Moving during cast helps him get tp, which removes part of vulnerability. It helps him avoid CC and shots during cast which you may for example use now as a pretty decent disengagement tool. Maybe Wraith Forming in and teleport out wouldn’t be a terrible idea now. Being able to move just adds needed fluidity to his kit. You can dodge cooldowns with Wraith Form and run away with teleport. You can also sometimes run into cover and setup good teleport behind backline. Many possibilities.

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So he needs 2 escapes hahahaha

Maybe zenyatta flying would make the game more “fluid” for zenyatta players as well.

He can still get shot while flying so it’s fair.

SMH

Hero’s need strengths and weaknesses.

Reaper is a top tier hero in the same way sojourn is a top tier hero.

Pair him with Lucio he’s completely broken but good on his own

Pair soj with mercy… same thing.

Stop insta locking reaper on sniper maps when you supports are zen Ana and the enemy isn’t diving at all.

But even then he’s still good.

What, no? Invulnerability during cast time is busted I think the ability to have him move during cast time is a good idea tho and will still allow him to be killed.

It turns the move from a repositioning tool.

To an escape. And is a massive massive buff

Idk what’s so funny about hero having more options than outdated kit. Genji Dash is much superior in every way to his teleport. Quick cast, can go in any direction even air and deals damage on top of that. Reaper can’t move and puts him in vulnerable position during cast time. And Genji has Deflect to protect himself well, so he has two escapes (or even 3 if you count wallclimb which in many cases is legit escape tool as well). I explained just one way of using the teleport, it’s meant to be less predictable ability, not “uncounterable”.

Like his pathetic range? He already has weakness, wdym…

Reaper top tier hero? Since when XD. Count me how many Reapers are in top500 and say with straight face that he is top hero.

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Genji isn’t a “nuker” his dps output can’t go though high healing comps outside of dmg boost, anti, and discord.

Reaper plays really well into high healing comps so he’s a “nuker”

But he’s also not a glass cannon despite having high dmg.

He also has an escape with a debuff and his own sustain with lifesteal.

What would you nerf about reapers kit to give him this buff?

less self sustain from passive, tune it down from 35%->25% of damage dealt.

He has high burst potential and very consistent finishing move. He doesn’t have high dps but he absolutely can murder you quickly with well placed shot. He doesn’t have big dps like Reaper but he can wallclimb, has small hitbox, moves slightly faster than average hero, can double jump. In short he is VERY mobile, so his strength was never meant to be raw damage output but high mobility. I don’t suggest giving Reaper Genji mobility. Teleport is still 1000x worse than Dash even if you can move during cast animation.

Since when do you need to be glass cannon to have high damage? What’s glass about Ashe, Cass or Soldier? Cass can two tap you from safe range and has perfecly accurate gun and has grenade to burst people quickly for example.

Reaper trade off for high damage output is simply his range. When you fight whole roster of characters that can outrange you then it’s real weakness.

Idk what you mean debuff, do you mean cleanse? And both sustain AND escape form are just to make character functional at all. Otherwise he loses to every single dps in the game and tanks. This allows him to disengage safely.

If for some reason this would make him op, I would nerf lifesteal. Wraith Form is too essential to his kit, but imo he can live without lifesteal if you would be able to close distance more reliably.