Ana - Cool change, but seems like it could be kind of broken. Perhaps a weaker nano on Ana so you arent essentially doubling the weight of her ult for the sake of being a part of it. If thats still too much, it can probably go.
Ashe - Close, but I don’t think its quite right. The push back is nice and wouldn’t want it to leave.
Baptiste - Close as well and it seems like a good compromise for the IF without being too much. Maybe a bit of tweaking
Bastion - Good change. Encourages recon mode which is so seldom used
Brig - Mixed feelings
DVa - I like this change. She might get mech back a bit too fast, but I’m not too mad about it. I just like that its allowing DVa to get mech drop kills more frequently like she should be getting already.
Doomfist - Its ok. I need to get used to it, but its not too bad. Might need to see more data.
Echo - Not a huge fan of this change as Echo can get multiple ults in her ult, so more time isn’t something I think she needs.
Genji - Good change. It doesn’t affect his ability to really get kills directly, but gives him more flexibility. I could see this having a bigger change than intended though, so its in the air for me for now.
Hanzo - Cool throwback, but might be too triggering for people. I like it, but could take it or leave it.
Junkrat - Cool change. Id like it to stay.
Lucio - Love this change, but I think Reins passive anti knockback should scale with it so he wont get booped all over again.
McCree - Fun change, but at high levels your shooting downtime will fall drastically, so it probably shouldn’t stay. Except for the tumbleweed change. That’s just funny.
Mei - NOPE. Ugh. I should say more. She can be a tank, but she would need to have more work done. The solution to Mei isn’t to give her more health.
Mercy - Pretty cool change. It can stay.
Moira - Might be ok without the dmg boost, but we’ll see.
Orisa - Sure. Why not?
Pharah - Yes. Keep this. People might argue its broken, but maybe I’m biased. I love it, but would understand if people didn’t want it.
Reaper - Fun change, but I could see it being bad. While Pharah needs to get into position for her ult and can be killed on the way there, Reaper could Wraith into the sky (and cant be shot) before dropping on the enemy team and ulting
Rein - Welcome change. The change was practically going through for OW2, albeit to a slightly less severe degree, so maybe lower the steering a tiny bit and it would be ok. I like it as is though.
Roadhog - Its ok. It kind of punishes players if they aren’t good at hooks, but its fun. I still think Roadhog needs a bit of a utility buff for his hook. Recently saw someone’s idea about letting teammates grab his hook by interacting with it. Hog holds shift to throw it out, it hooks onto a surface, and a teammate interacts with it to get reeled in. Mostly to help teammates get out of danger.
Sigma - Fun change but it kind of takes him out of the tank role because he’s spending more time in the air and less time with the team, but Hammond also does that, so whatever.
Soldier - I’m somewhere between disliking this change and being ok with it. I’m leaning more towards hating it though because of the ult change. Aimbot with headshots on full auto is a bit much. Maybe if it lasted for less time so he can focus down less targets from full health. The ammo regen when sprinting is kind of nice though,
Sombra - As a Sombra player I like it, but she goes from stealthed to killing pretty quickly
Sym - I don’t think this change was needed
Torb - I don’t play a lot of Torb, but I love this change. It pushes a different playstyle and its super fun
Tracer - I don’t know if she needed this change
Widow - I’m ok with this change. The only real foreseeable problem is the piercing shot, but widow usually has to prioritize headshots and there aren’t a ton of times where multiple heads line up to really get a really noticeable value increase.
Winston - I might need a bit more time for this one, but it seems like it requires bit more tweaking imo. I’m open to conversation about this one.
Wrecking Ball - I don’t know if he should lose is ability to pop out and shoot, and therefore, it sort of invalidates the changes if he keeps that functionality.
Zarya - I actually love this change. It makes her more flexible and that’s cool with me.
Zenyatta - I could take it or leave it.
This could be good way to reduce the massive amount of cc and knockbacks this game has, Ashe herself still gets the boost and also can deal some good damage. This is a great change overall.
Rather than this, baby d.va should have an alternate attack on her pistol (shotgun or a railgun-ish).
What I have seen this has made DF much more mobile and crazy and I love it. I still hate him, but good for him.
3 traps on the ground at the same time. I don’t think you understood this fully. 7 sec cooldown.
This sounds good in practice, but would most likely be used to drop teammates out of maps. Other trolling or just too niche to make a real difference in gameplay.
I think he can two shot any >250hp hero, think there is something wrong with the calculations. As it only should do 110/swing.