Respectfully disagree. I originally thought that too, that people are too quick to just borrow a feature from a game with a good non-verbal comms and apply it to Overwatch. But then I realized that a system like this could just be modified to suit Overwatch’s faster pace and close-quartered environments.
For example, the ping system could be an excellent tool to plan out paths to take at the start of a 2cp. Blizzard can take the pathing tool in Starcraft 2, where you get to see lines to wherever you click on. Of course it would be difficult to create paths through obstacles but there might be a tech workaround for that, and if not then using voice chat in conjunction with the pathing which IS feasible could work too.
I wouldn’t use the Overwatch version of pinging to track down where Tracer is at in any given moment apart from where I think she will recall to or the direction in which she is disengaging from the fight so that there MIGHT be a chance that my team will followup with securing the kill.
Understandably, the ping system can be abused just like with voice chat or hero voice lines, so there could be a mute option for teammates who don’t use it seriously. It should also go without saying that teams who have a designated shotcaller (or pinger in this case) will benefit the most from this sytem.
Anyway, I think that there is a LOT that you could do to make a ping system work with Overwatch…possibly even coupled with a minimap to address pinging behind obstacles or inside of specific buildings, but that’s a longshot I know. Just in general hopefully you guys can see how much potential there is for something like this to work in our game.