Anyone Remember Brink?

I can’t shake the thought about the failed game from years ago that tried to do a class based shooter. The game itself was a failure for many reasons but one thing I did enjoy, or at least the idea of, was a dynamic objective system.
Why isn’t there something like that in OW? It could be something as simple as First point is divided between A and B. A is low ground, more open and easier to take but the next point will have you at a disadvantage. B is high ground and more difficult but gives an advantage on next point. This would also help make it so teams can’t simply pile all their resources in one direction.
Another interesting idea is to have something like assault but after taking the last point, the attackers must defend the point for X amount of time while the defenders must try to retake it.
Those are just two ideas and I would love to see things like hacking a door to allow an alternate route that can also be closed by the other team. Or some form of intel gained by controlling something specific.
The list goes on and on and could be very interesting if implemented correctly.

i remember reading magazine articles about it and now i feel old :stuck_out_tongue: but a dynamic objective system does sound interesting

Ooh, now you’re going back a bit.

It was a Splash Damage game IIRC. Similar to Enemy Territory: Quake Wars in terms of classes. I quite enjoyed the parkour style movement but according to Steam I only played 10 hours. I guess it just wasn’t as much fun as TF2, which was my main game between 2007 and 2016.

Oh for sure. It was way back. I didn’t really play much of it either and it kinda fell short really fast. But I did really like the theory behind the objectives and how you moved through the maps. Even if they did implement it poorly.

Doesn’t paladins already have something like that in one of the mdoes.

Paladins has a more true king of the hill mode where the objective you need to capture and hold changes location on the map after a certain amount of time, rather than just one central square like in OW. It’s a more fun KotH mode imo and the type of KotH mode I’ve seen in most shooters.

Another classic gamemode that could be fun in OW is Territories from Halo. Multiple points to be captured and held, usually an odd number. Gain points while held, first to set score wins.

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I never touched Brink

But I loved ETQW. Even reinstalled a year ago to play for nostalgia

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I must be old I thought you where talking about the Disney movie

OMG I forgot about that movie. Wow, I’m getting old too.

I believe Brink failed the hardest because it was poorly optimized at launch. The online only dependency really harmed it, and I think the bugs went down to the netcode or something. That’s horrible.

Also, the story sucked, but shooters don’t really need story modes. I still play Brink, and I think its a pretty fun title now that the bugs have been fixed.

OW fans don’t really like capture points. They only tolerate the ones in payload because the cart is on it.

I didn’t play Brink, but I did play quite a lot of Dirty Bomb.

Which is probably the closest game to Overwatch, before Overwatch.

Featuring abilities, ultimates, revives, hipfire run and gun. Payloads and sequential attack-defend objectives.

And it was based on Enemy Territory.