Anyone else think hero bans is a terrible idea?

I’m quite surprised so much of the fanbase wants this. It just seems so silly to deny mains the heroes they want to play just so you don’t have to deal with a hero you don’t like.

Like there’s heroes I strongly hate (Sombra), but I rather the ban feature just not exist at all. I can’t help but feel like it’s kind of selfish to even want to ban heroes.

Edit:

Here’s how I ultimately see it.

You’re on a team. Being on a team entails doing things for the team. However, being on a team also entails that each team member is entrusted with acting on personal judgement. That’s what makes it a team of individuals and not a monolithic entity.

If some DPS flanks left, for instance, that’s their personal judgement. If a Moira throws damage orb instead of healing orb, that’s that player’s personal judgement.

The way I see it, where a player’s personal judgement starts is at the hero select screen. If they’re queued onto a role, they’re implicitly entrusted to make their own judgement on who to play. Who they personally choose to play is of the same personal validity as where they choose to flank.

But now the line has been shifted to where a player’s personal judgement on the hero select screen isn’t entirely trusted. Now it’s been arbitrarily decided that the line is placed at the moment after hero selection.

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No. It’s selfish to want to play a hero despite 9 players in the lobby not wanting to or having any fun when they have to play against it.

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Yeah I knew this comment was coming. I considered that before making my post. But nah, after thinking it over more, I think it’s just silly to demand a player to not play something they want to play. If you don’t like it, you should just deal with it.

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Sure. Until players get tired of constantly dealing with it and loudly complain until the hero gets changed. I’m sure Sombra mains can tell you how well that’s gone for them

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Regardless, I don’t like the idea of forced conformity in a game, or denying player autonomy. It borders on parenting the playerbase.

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it is but at the same time not banning throwers is bad

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To me, it seems silly to expect a majority to put up with annoying stuff in a video game to accomodate one guy in the lobby. I think it’s that one guy who should deal with it.

I guess silliness is in the eye of the beholder.

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I’m split on it.

I think if heroes like Widow were better designed, and tanks like Hazard weren’t so blatantly overpowered, we wouldn’t need bans.

However, bans may cause the devs to learn something about their hero designs.

I’m just gonna wait and see.

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You don’t have to accommodate that one guy, but he shouldn’t be forced off a hero he wants to play.

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Bans are an absolute necessity for console balance.
D.va’s been broken for the past 4 seasons straight, what you see with Hazard on the PC Top 500 leaderboard is what you see with D.va on console.
And now she’s getting straight buffs with the perks, delightful
Only way Blizzard reintroduces console-specific patches is through the bans.

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Its not selfish at all, its just the best solution to a game that poorly balanced.devs take too long to adress issues if they are ever adressed, at least this way players can insulate from the worst of the balancing.
A problem i see tho is a team banning the tanks that counter their tank, considering how rock paper scissors the role is(at least the tanks keep crying bout it) this will lead to stomps cause ur stronges hero cant counter their strongest hero or mirror snooze fests(unless its rein then its peak ow)

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I’m a believer that hero bans should be exclusive to Masters+.

People in metal ranks ban heroes that are annoying and challenging, instead of overpowered.

But hey, the bright side is that it’s for competitive only.

QP is already the go-to mode for most players and it remains untouched.
Let the competitive players enjoy hero bans.

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I don’t know. I haven’t played it.

I think there will be only a small portion of the playerbase using it strategically.

Like, I think there are people who would ban heroes based on their own feelings. I imagine people will ban Doomfist because he’s annoying, instead of Hazard who is OP. Or ban Sombra or Junkrat, instead of Sojourn or Ashe.

But on the other, I think it can slippery-slope. I don’t want to not play Ana into Hog or Mauga…so maybe I end up banning those two heroes if Ana is banned.

I do wonder what they think will happen with the must-pick heroes currently…if it gives people enough of a break to stop banning them, or if they end up trying to re-balance the heroes since that’s a firm “This is a problem” signal?

I personally kinda like mirrors because they’re essentially a pure skill test. A pure skill test I think I generally do well on compared to most players :wink:

You have to out think them because you otherwise have the same tools… Team comp willing.

Edit: to be clear, perma mirrors are actually extremely massive snooze fests. A mauga mirror 1/50 games is kinda fun. A permanent mauga mirror is boring af

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they are a terrible idea, they copied one of the most praied marvel rivals aspects and found a way to ruin it, bans on every role is a terrible idea, i never touched ranked now i have less reasons, i dont like when the game takes away options. if i play ranked and they ban a character i want to use two things will happen, i will pick someone i not very good using or pick a character that is a very bad pick dependin the map we play

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Not for me, its mainly gonna affect 1 tricks.

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Tanks like doomfist are going to target ban sombra and ana and then run rampant every game. We’re about to enter some dark ages where the raid bosses have no counters anymore.

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I can see why it’d be a thing for comp even though I’m not a fan, but I would be upset enough to stop playing if they were ever added to quick play and other casual modes (the majority of what I play).

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As a Doomfist main I’ll rarely target Ana. Sombra on the other hand I’m banning every single time.

If the matchmaker is unbalanced from the start and you’re forced to hard carry to have any chances of winning, hero bans could further limit your carry potential which could be annoying. (if the hard carry hero gets banned)

While hero bans for DPS could work alright, I’m not too sure about tanks either. Especially when tanks have to deal with hard counters and it’s highly important for them to constantly switch whenever they get hard countered.

On the flip side, hero bans could keep the meta more dynamic/fresh in higher ranks by players controlling what heroes can be played each match. So maybe it’s better for the ban system to remain in high ranks only.

1 Like