Any flexible hybrid queue format will be a disaster

Problem 1: There will almost always be an optimal team loadout. It doesn’t matter if there are minimums and maximums. You will still have forced loss matches because you are the only one willing to play tank on your team while they are sweatlords running 3-1-2.

Problem 2: With that optimum team loadout in mind, you will get flamed for trying to play a role that is not a part of it

Problem 3: Role maximums will be a race to pick dps. The people who don’t get dps will flame or threaten to throw the match or whatnot if you don’t give it to them

Problem 4: Racing to pick dps will make queuing stressful since you can’t close out the game or leave to ge ta drink or anything while queuing if you want to play dps

Problem 5: Racing to pick dps is not fair to players with older hardware or slower internet connections or whatnot

So are these problems fixable?

1 and 2 could in theory with perfect balance, but let’s be realistic here that isn’t happening, and if it even could I’m not even sure if the game would feel good if they nerfed all tanks or buffed all dps to make them around equal power level, and even ignoring that then there is the problem of solo healing which I don’t know how they could ever make work. The “Kingmaker” test they mentioned could maybe address some of these, but I assume being “King” just means you get a bunch more role passives which we are sick of, and also there will be a new problem of people begging their teammates to swap so they can be king

3 sort of. You can obviously ban any blatant toxic behavior but there will always be subtle stuff like soft throwing and all. The issue of people being forced to play roles they do not like is however not fixable in this system, but you can argue that it’s actually a good direction for the game requiring everyone to learn each role to the standards of their rank again

4 and 5 very easily actually, though I doubt they will do it. Simply add a pick phase before the game where everyone on the team is in a random order chosen to choose their initial hero. Or if that is too cumbersome perhaps they can have it where you select preferred roles and heroes for each role before the match begins and the game will try to lock you into a preferred hero from your preferred role instantly

So overall it’s definitely a step up from pure open queue but still with a lot of the same game ruining issues

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Just make it so that you still que for a role, and can always switch to said role while others can’t take that spot.

Most of what you said already applies to OQ and this isnt really a big issue for people who play OQ. I think the only notable additional issue is the “race to pick [preferred role] (likely DPS)”

I think the hybrid queue formats will be wildly successful, tbh.

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The optimal comp will always be OP. Anything other than the optimal comp will always be throwing.

And ofc being locked into a role you didn’t want to play is just a new issue on top that nobody asks for.

if its in competitive ofc theres going to be the most optimum strat, but its most likely going to be quickplay, it doesnt really that much rn

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Problem 1 will be the biggest challenge. What if one team picks 3 tanks and the other team only picks 2? It forces Team B to go with 3 tanks for a chance to win.

Racing to pick a hero has always been an ongoing challenge since Day 1. I used to play a lot of Wrecking Ball back in the OW1 days since D.Va was really popular back then. Id say with a hybrid limited RQ, its less of an issue, in my opinion.

and everyone hates OQ

The difference between having sojourn when s76 is the meta and not having an entire tank is colossal

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Yeah thats definitely not true. OQ is quite popular, and is the format used in the majority of the game modes in the game.

And that’s more or less why open queue makes the most sense. It’s the least problematic approach. I am actually quite shocked we are not just getting 5v5 base mode and 6v6 as the open queue replacement. Blizzard just has to make everything so complicated.

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This is 100% a queue time thing and not a match quality thing. Arcade would have much more enjoyable matches if it had role queue, only reason it doesn’t is because it’s not worth the tradeoff of having to wait to play certain roles

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And yet tons of people play them :slight_smile:

The first point is definitely a problem in OQ, especially now that they’ve added wide matchmaking to it, usually low ranked players have no idea how to play so they’ll default to dps and when the enemy team has 3 or 4 tanks it’s just gg from spawn.

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Trust me, all of these issues are no where close to another sustain-heavy meta that is coming with 3 tanks-2supports-1dps meta. Just another iteration of goats. They need to limit the tank more, it should be either 1 or 0 not from 1 to 3.

Nothing you said is new I’m afraid…

Problem 1- We have this now already in the form of the tank Meta and the better tank pick wins out. With more options and variety it will provide actual nuance rather than picking the one meta tank hero every game.

Problem 2 - already exists now, play off meta and get flamed, doesn’t matter what the format is.

Problem 3 - We already have this now, “give me Ana or I throw” “swap off widowmaker or I throw” it’s just a different version of the same thing we already have, not a big deal.

Problem 4 - It is what it is, if you want to pick your role then don’t wander off. It’s the same as making sure you pick your main in your role before someone else does.

Problem 5 - And? Should we worry about some players being stuck at 30fps while others get 400fps? Having bad/slow hardware is unfortunately an issue for players to solve themselves.

These problems already exist in some form or another.

Yes.

https://i.imgur.com/9CjDLQq.png

They can always go less durable than 2-2-2, but not more durable than 2-2-2.

And if people don’t swap, then everybody has equal capacity to swap. And therefore, equal social guilt for not swapping.
Which otherwise gets sorted out by ELO.

To be fair, current OQ Comp is a hellscape of tri/quad tanking from what I can tell. OQ QP isn’t, but it also doesn’t have any kind of a matchmaker because it’s (presumably) lumped with the same matchmaking parameters as RQ QP. :unamused:

I’d just stick a limit of two tanks per team max in an OQ 6v6 mode. There’s no real reason to stick in aggravating minimum role requirements/capping the number of DPS or supports on a team, which caused problems the last time we had a 222 role limit mode back in 2019.

The only problem that’d come up is when someone really, really, really has their heart set on playing tank, and two other people have locked in tank already. But given that there are, like, nineteen tank players in the world, how often is that scenario really gonna come up.

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Well OP I will tell you what most players told us, when RQ was implemented:
Get used to it or move out.

Yes, ALL those issues you listed are player issues, aka “I dont like this now, I dont want to adapt” so yeah, GL with that.

I think they are going in the right direction with this, but on a bad direction with 6v6. I think It all will crash and burn pretty fast so don’t worry about it.

PS: RQ killed versatility, and now you will see the issues stemming from it.

The Occam’s Razor to solving most of these issues. If only it were that simple. I mean, it is. But Blizzard does not realize it is.

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Just make it 6 dps only and go to town on each other.

Just a quick reminder since I see this thread brought out the last 3 remaining open queue warriors, but the only people who disliked role queue being added were selfish dps players who were upset that they couldn’t instalock the role every single game anymore and now had to wait in a queue and people who were hard boosted by cheese tank spam strategies