Hello, Antialiasing in graphics settings does not stay. I set the game to Epic, but the base antialiasing is set to medium, I change it to high but when I close the settings it is back to medium…
Hello,
Yes me too I have the same problem even when i’m using the best graphic preset it automatically set back so SMAA medium
Exact same problem here, but oddly enough, mine just absolutely refuses to be set to Ultra. I can set it to off, low, medium, and high, and change between all of them and the settings will save, but it will NEVER save when set to ultra.
Same. Also when it’s set to medium, it looks like it’s off. Too many jagged lines and pixels.
Same here. I can’t change from High - SMAA Medium to Ultra - SMAA Hight.
Es terrible, aquello afecta la calidad gráfica del juego totalmente, y como dices…esta en medio pero pareciese que esta en bajo…se observa bastantes dientes de sierra…por lo que hasta que blizzard solucione eso de manera urgente porque la verdad es horrible jugar asi…voy a jugar overwatch 2 en la ps5 que se ve muy bien
Same here needs a fix please
This has been an issue since the first beta, can’t set it to ultra.
Yeah… Same issue here. Jagged lines and edges on the screen and i can’t set the AA to Ultra… C’mon blizzard help us
Same issue here… Pls fix it (
I don’t get it why they haven’t fixed this yet or more importantly, how the hell did they even break this in the first place to be broken in such weird specific way.
I don’t know why they haven’t fixed this yet. The bug has been here for this long and it seems like an easy fix. A lot of people don’t like anti aliasing, but I don’t see the blurriness or input delay it adds.
Depends on type of anti aliasing. Low cost types like fxaa just blue the lines to hide jagged edges. SMAA and txaa make guesses over time which can sometimes have undesired effects.
Ssaa(or just supersampling) and msaa render the whole picture (or just the diagonals for msaa) at a higher resolution, then downscale to your monitor. This is quality stuff that does improve your image not blur it. But it’s also the type that costs the most fps to do.
I recommend ignoring SMAA entirely. Ignore fxaa. Just push your resolution scale as high as you can until the framerate goes as low as you’re okay with. If you max out resolution scale at 200% then head head to your graphics software (Nvidia control panel) for Overwatch.exe configurations: there you can add some antialiasing(transparency-supersampling) on top of your 200% resolution scale.
Or if you’re hurting for frames do it backwards. Try antialiasing(transparency-supersampling) first, then increase render scale if you max it out.
No. Just NO. I’ve rendered game at 4K through NVIDIA’s DSR on 1440p display and it still had horrible jaggies all over the place. Enabling SMAA Medium made things way better, but still can’t use SMAA High. Telling people anti-aliasing just doesn’t matter or make sense is a weird position to take. Who are you to dictate what we prefer or what we don’t prefer? Also SMAA isn’t making guesses, it’s pretty precise system to detect sharp jagged edges and smooth them out. Assuming you can turn it high enough which we can’t even do since setting is broken and it’ll apparently take years for Blizzard to fix it.
same problem here , I can’t put SMAA to ultra ,only middle.
But it seems this bug was also in beta , very strange it s still in final realease.
Fix it, that is why I did not buy anything in overwatch 2 you do not deserve
This is still broken. I’m stuck at HIGH - SMAA MEDIUM.
I was searching a lot and in the place i live nobody talks about that. I really hope blizzard is reading our statements.
Yeah I got the same issue, I don’t know how to fix it.
hi there, join the boat
i also have same issue, anyone know how to fix?