Another dud patch

Devs further proving they don’t understand who is a problem and how to fix them

Junkerqueen

  • ammo increased to 8
  • blade size increased to 0.2m
  • ult now does 40 burst and 60 dot
  • passive multiplier to 2x

Overall pretty meh changes. The passive change is literally compensating for the nerfs they have done to her bleeds over time. The numbers end up at all the same. Her ult still does 100 total damage and still heals 120 total hp. She now does 40 dmg upfront but her dot per second actually got nerfed from 22 dps to 13 dps which is a big nerf.

Junkerqueens problem is finishing kills, She doesnt have good finishing potential. The nerf to her knifes burst damage 2 seasons ago completely destroyed her kill rate. She is just going further and further down the dot rabbit hole. The fact knife → carnage → shoot is not enough to kill anyone is a problem. There is no reward to landing gracie. The pull is not consistent and she has no good follow up to secure the kill. Buffing her bleeds does not fix the problems with the hero

Orisa

  • primary damage increased to 13

Doesnt fix orisa’s problem that she gets bullied at range. She is supposed to be a ranged tank but she does nothing at range. When was orisa good? Before they nerfed her javelin damage and primary fall off. When she had ranged poke. Right now she just peppers you from miles away with no damage because of fall off, she cannot finish and combo kills with her javelin anymore.

She is only playable in close range which is an issue because she has no way to close distance to enemies like other close range heroes. Rein has shield. Winston/doom have mobility. You have to waste all your cooldowns to close the distance and then have nothing when you get there. The best way to counter orisa is to just avoid her because she cannot physically do anything to you if you just stand back and shoot her. Garbage hero

winston

  • jump damage fall off range increased

Buffing what most high level people agree is the strongest tank :clown_face: please for the love of god NERF HIS BARRIER. Health/cooldown idc, just nerf it. People moan about anti-nade, winstons barrier is a better anti nade. If he puts that bubble on a teammate they are dead because you cannot heal them for 8 SECONDS. And the barrier cooldown is 12 SECONDS and starts counting down immediately when you use it meaning bubble can have only a 4 second downtime. It’s disgusting.

wrecking ball

  • adaptive shield reduced to 7 secs

Does nothing to reduce how oppressive this hero is to play against. The reduced time does literally nothing since it usually will have absorbed its intended damage or ball will have rotated out before it expires. A non-change.

Ball needs his base hp nerfed. He is too survivable for how much mobility he has. Increasing his uptime with the added regenerating shield health and lower cooldown on piledriver has meant ball is able to engage enemies more often. Something in his survivability has to give for the increased uptime. Right now he just mows in, pd’s, gets a kill, rolls out, grabs a health pack and regens shield then rolls back in again with little downtime.

Take away 150 health and give him an extra 50 armor. 150hp, 150 armor and 150 shield for a total of 450hp with adaptive shield on top. Why does the most mobile tank have one of the biggest hp pools.

echo

  • ult cost reduced by 25%
  • duplication ult multiplier reduced to 4x

This is just a nerf lol. Dont let it fool you. Its a nerf. You get your ult faster sure, but you take so much longer to build ult as the duplicated target. You are already lucky to survive long enough to build 1 ult as echo currently, now that will take ~20% longer. All this will do will mean echo gets more ults but they will do even less than she currently can do. You will see much more echo ults get no value because it now takes too long to build an ult as that duplicated target

That was why duplicating tanks before was so good because you get the extra survivability to actually build an ult. You actually had the hp to survive to build an ult. currently echo rarely ever is kept alive long enough to get anything with it. Most echo ults i see, she transforms, everyone focuses her, she transforms back and did nothing. Now that will just happen much more often.

junkrat

  • mine damage increased to 110

Why? Why are we buffing this hero. He feels garbage to play against. Why are we buffing his 1 shot combo again. I simpy do not get it. Either rework him or Leave this hero in the dust please.

ana

  • nade healing reduced to 60

Truly Terrible change. Makes ana worse at healing her team as well as Giving ana less self protection. Now you are more reliant on your other support to actually heal people and also to keep you alive because your tools to do so for yourself have been neutered. So much for giving supports more solo potential. That philosophy died quickly.

Ana was fine. A Strong A-tier hero. By no means the best support as some people would have you believe. Just solid. Now she is considerably worse. With how prevalent dive heroes are rn i fear this nerf to her self sustain will make her bad.

bap

  • immo cd reduced to 23 secs

Why? Bap was fine. Why are we buffing more immortality. Pls stop. As a support players. Pls stop. This is not what i want the support roster to become. Just immortality bots. Bap didnt need changes. He was strong???

kiriko

  • healing/reload interaction

Quality of life change. Cool. Was needed. The amount of times i have sat through 80% of the reload animation and had to cancel it to heal someone to then have to sit through another 80% of the animation to then have to cancel it again was wild.

lifeweaver

  • crickets

:face_with_monocle::face_with_monocle::face_with_monocle::face_with_monocle::face_with_monocle:
Umm hello? Where are the weaver changes pls and thank you. Worst hero in the game. Worst win rate in the game. Changes? Buffs? I do not see? Where art thou changes? Are we really having to wait til season 5 for his rework for him to maybe be playable. Who knows if the season 5 changes will even make him good. We could be getting the season 6 support before lifeweaver is even fixed. Crazy

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Just overall a terrible patch. Little direction. The devs continue to show they have No idea what they are doing. Buffing heroes who are already good like bap and winston. Nerfing heroes who are not like echo. Lifeweaver getting no changes. Absolute lunacy

17 Likes

Alright alright alright, hold on

Winston bubble better antinade? I can’t read the rest of that wall, that’s the worst take I’ve ever heard. You’re so far down the Bap Ana Kiriko well you’ve forgotten that other characters exist

3 Likes

Winston bubble can be a better anti nade. It can block healing for up to 8 seconds

A well placed winston bubble can cut a teammate off from their healer which is just guaranteed death

If you have ever played support you will understand how truly oppressive winston feels to play against when he slams his bubble and suddenly you cannot heal anyone on your team because all your healing is blocked off

Sigmas have always used this technique to secure kills. Put barrier between the target and their healer, cut off their support so you can finish them. But that takes planning and thoughful execution. Winston just slams his bubble and suddenly supports are useless.

You have to hope your team

  1. Break bubble which they do not
  2. Walk out of bubble which they wont
  3. Or you have walk into the bubble
2 Likes

Isn’t this a little disingenuous though? It can do that, yes. It almost never does that for a full 8 seconds since the bubble is both easy to destroy and because people can just walk away from it.

I’m not meaning to say his bubble and its interactions aren’t slept on. But there’s no way that’s a fair or accurate depiction of what it actually does. It can cut you off from healing. Comparing it to anti nade which has a set duration with only suzu for team wide counter play to the debuff itself just doesn’t seem like a great argument to me though.

This also doesn’t factor in the heals that don’t give a crap about barrier.

2 Likes

Did you just call the JQ giga buffs “meh”? Dude? Hello?

Also: Weaver is getting a rework in S5. People need to read those dev posts.

8 Likes

WHAT?

Those changes are huge lol.

And Ana isn’t “fine” she is a must have, her abilities are broken.

12 Likes

Easy to destroy :rofl: it has 800hp….
Walking out if it is the best play but that isnt on you as the support. That is team dependent

We have all played matches where your team just stands in it and dies while you scream for them to get out. That is the issue

Reducing the duration to 6 secs or its hp to 600hp would help address this issue

1 Like

Winston and Ana changes are a joke.

1 Like

Why read a dev post when you can just come one here and shake your fist at the sky ?

7 Likes

They really arent lol. You just see number go up = good. But you don’t understand context. None of the changes fix her problems. She will still be lacking compared to the other tanks

You probably both think her ult was buffed but if you read into it it actually will have no effect and may have even got worse.

Is 800 HP hard to destroy? It’s giant and isn’t moving at all. Most team can out put several hundreds of DPS.

Yes. That isn’t the barrier being OP. That’s a people problem, which blizz can’t really make people play properly. With Winston it’s a people problem and the problem is solved with WASD. With ana, there’s literally nothing you can do unless you are playing the right character and have the appropriate CD ready.

I agree btw that he didn’t need buff to jump but beyond “you can cut off healing” (which is true, you can and should do that as monkey, sigma, etc) comparing it to anti healing is either disingenuous or just a really weird take. I’ll hold to that.

1 Like

than we need every single damage boost out of the game or we need his hitbox to be lowered

for his size, he needs his survivability to be a tank

His survivability only seems OP when you don´t take into account focus fire or a damage boost like zennyata/mercy

1 Like

Her ult actually got buffed, because she instantly gets healed now instead over time only.

Also, from 6 to 8 shots is HUGE alone. When you don’t have much ammo to begin with, every single shot more is big.

3 Likes

Yeah im the one who needs to learn how to read…

Just because he is getting his rework does not mean he cannot get some buffs in the meantime. Season 5 is still 5 weeks away. Over a month. He could have used some buffs meanwhile. Give him 225/250 hp. See what happens

Let me guess theres a bug that stops them making changes to lifeweaver. Totally havent heard that one before :upside_down_face:

2 Likes

Agreed, Lifeweaver is a joke right now and he needs more immediate attention.

Ummm no lol. Do you not understand how the hero works? The 40 burst damage doesnt give her healing. Only the 60 bleed damage gives her the heals.

Her healing is tied to her passive which is tied to the wounds. Her wound damage was nerfed from 100 to 60. But the multiplier was buffed to 2x from 1.2x

So before it did 100 wound damage and healed 100 x 1.2 = 120 health. Now it does 60 x 2 = 120 health. Its the same amount of healing. The damage is still 100 total. She gets 40 immediate but also loses damage on her dot per second.

If that’s the case then yeah it’s a nerf.

But still, the other points are big buffs.

THIS. I get the nerf to adaptive shield but honestly he feels about right given where the game is.
Nerfing his HP pool would make him useless, he would get melted every time you attempt to PD and make space.
People don’t like Ball because he’s a pain in the behind if they’re good. Counters are a plenty for Ball, ever heard of Sombra?

They really are not :joy:

If you dont even understand how her bleed mechanic works how can you pretend to understand if these buffs will be big

What parts seem big to you? And i will break down why its not as huge as you think

The increase from 6 to 8 shots ALONE is BIG.

The new bleed buff is also BIG it got almost DOUBLED.