Yeah so is hanzo or mccree. And anyone complaining about the 120 dmg nade still one shots with a 140 dmg headshot until +60 healing with like a 1s reaction window where another headshot can just gib em.
The 120 dmg chunks are what makes kiriko’s kunai potential suprise spaghetti.
Zen can already do 150 bodyshot dps (300 headshot dps) with discord and charge a bodyshot 5x 48-60 dmg discorded orbshot to deal 240 no discord, 300 dmg discorded with like a 2s charge.
You can also do the charge before you’ve aimed making only the shots you have lined up matter.
There’s a reason he’s seen as one of the most dps like supports while still doing 60% of mercy’s 45-55 hp/s on orb to provide a +25% discord vs mercy’s +30% boost.
With 150 discorded dps that often even rival or exceed many dps’s 100-160 firing dpses.
People who say dps abilities don’t matter may also find themselves being hard dived by dvas, spawncamped by sombras, shot in the head and rocket shotted by s76/sojourn etc, mccree naded etc.
Zenyatta of all the supports can actually self carry himself off dmg just like bap. But in any rank where mmr isn’t intentionally thrown.
If you’re x good with your characters, your peers using 2x dedicated hitscan dps probably are too, and will make a equal rank player chunky spaghetti unless you’re smurfing or catching them off guard.
Plus even bronze rank players will often tend to notice if a super good hitscan or s76/mccree/hanzo/smurf widow starts shooting them and at least usually start rein/sigma walling you or mei walling.
You can turn fights over by getting excellent picks, a healers job may be to heal, but a grandmasters might be to keep a team advantage.
Whether that’s unironical top 39 dps moiras 1v2ing supports at spawn so their team takes a 4v3 while the healless tank and dps die to attrition with a good main healer.
Or people healing to 5v4 but getting a sniper or good pick can all turn fights.
Bronze players copying ideas without the understanding why have a habit of turning 5v5s into 1v5s leaving their own teams to die, or intentionally doing 0 heals.
The gm players might do that to show a smurf challenge run.
A copycat bronze might do it to 2k dmg 1k (self) healing moira/kiriko while their team dies, and the lobby does 10-20 dps aim.
Where ignoring their 70+ hp/s aoe healing entirely means their team dies to attrition while the enemy team scoops up 2-5x more healing, and thus enter every fight as a 5v2, killing all and losing none.
There are some good points to learn with looking for opportunities and smart picks.
But i have the feeling a lot of bronze dps moiras/kirikos missing every shot and killing every team mate might take heal=bad, dps= gud to a new elo purgatory.