It would probably need to be closer to 0.5m, and even then it would probably be too strong at 100% antiheal.
It’s bad enough as is that sleep dart is going to be sticking around. Although one could hope that they fix it’s minimum duration so that it’s not a whole freaking 1.5sec. That’s longer than a Mei Freeze.
My guess, they swap out the anti-heal entirely for something that gives Ana some selfpeel.
You want to make Anti’s explosion 87.5% smaller than it currently is? No, that’s too much.
However, maybe they could make Direct Hits do 100% anti-heal, and those hit with the splash only take 50% anti-heal or something. Kinda like how Bap’s grenades heal more with direct hits
If you’re hiding that much from Ana’s nade, it’s not the nade that’s the problem. Really overreacting to an antiheal. Why do you have all these defensive abilities and you’re gonna be wiped out by a few seconds anti?
Why do you need to waste all your abilities on it? Has it disabled rein’s shield? Has Sigma lost all his abilities? Is your DM broken because you got naded? Nope. All working fine. Doesn’t matter whether she nades or not you still got all this blocking.
Ball still has adaptive shielding
Zarya can still bubble before OR after and take zero damage.
Winston can still jump on her or drop his own bubble… or jump away to heal up
Doomfist still plays by dodging out, healing up and coming back, so no change, he even has more avenues to do it in the new maps.
Hardly any tanks are non viable because of nade. I think you’re tanking wrong for OW2 if it’s so disproportionately damaging your play. It’s not the same style as OW1, it’s a heavy frontliner style now and if you’re not on a tank that can get to her then it’s a DPS’s job to take her out.
That’s literally how those tanks play. You’re complaining about tanks that flank and dive… flanking and diving.
The other half’s abilities aren’t affected at all. Their abilities aren’t on cooldown. They’re available in like 90% of situations.
Both her abilities have long cooldowns. She has no mobility, no way to escape.
You’re still talking as though putting up your rein sheild or doing a DM or Sigma barrier has such oppressive cooldowns if at all) that you can’t do anything because of 2 abilities with long cooldowns when you can’t get stun locked anymore.
It’s a really good idea, though probably only applicable to mercy and to some extent, lucio/moira. It’s a thing in TF2 where being healed by the medic drastically cuts down on effect timers like burning and jarate
monkey jumps ana. one of two things can happen now.
1 - she dies
2 - ana hits the sleep, even though she didnt saw him sneaking up and hiding in his bubble, well done ana! he wakes up a second later, his jump pack almost ready again. she dies.
sounds fun mate, screw the non mobility heroes over even more
I figure they should replace AntiHeal with some sort of escape ability.
Like in this scenario, maybe Biotic Grenade applies a 10% slow to Winston, and a 10% speed boost to Ana. (A relative 22% speed advantage) Or just a flat 20% speed boost.
Or maybe purpled enemies can’t see Ana, but they can see Ana’s teammates. With kind of a targeted invisibility.
Since notably, there’s a lot of overalap between Ana’s original facemask skin, and Sombra’s original design.
Well that’s the thing, Sleep Dart probably isn’t going away.
Although that minimum stun duration of 1.5sec is pretty disgustingly large. Compared to 1.3sec for Mei Freeze and McCree stun. Something like 0.2sec would be more appropriate.
My guess is Anti Heal gets swapped out with an escape ability. Or at least requires a direct hit to AntiHeal.
this is better for you on ana. A flanking route is also an escape route if an enemy is not in it. You just need to be tracking enemy movement and have the game sense not to run into a flanking route that is likely to have enemies in it. This combined with the support healing passive means dipping into this hidey holes has basically infinite healing as long as you dont get one shot.
Probably tone down the expectations there because you don’t like the ability. Start playing Ana, and get an understanding how she works with direct experience. Take that experience into how you’ll deal with her as a tank.
I figure I got a good enough track record for understanding generally the sorts of directions the devs will head in.
And I’m almost 100% certain they will keep Sleep Dart probably nerfed a bit, but that either AntiHeal’s accuracy requirement is going to go up by a lot (I.e. 0.5m antiheal radius), or it will become some sort of a better escape or selfsustain ability.
There’s no way she’s going to have 2 really strong CC’s where one of them is laughably simple to land in OW2.
Because that would be completely inconsistent with their design approach on Mei, McCree, Brig, Sombra and to some extent Doom. Where they are stripping away hard CC abilities on non-tanks.
Heck, even keeping sleep dart at all would be bending the rules on that. However at least it’s enough of a skillshot, and easily fumbled by teammates for the bottom 90% of the playerbase.