How does that make any sense? Nade does the same amount of damage, but instantly instead of over time as a dot, while also healing allies, on a ten second CD, whereas JQ needs to charge her entire ultimate to get an inferior effect.
It doesn’t, though.
Biotic Grenade is 60 damage, 100 healing. Rampage is 100 damage over 5 seconds, and heals 125 damage per target.
Rampage is less damaging than Dynamite, but you also can’t heal from Rampage.
Oh, I misread the wiki, I’ll admit. Okay, 60 damage. That’s still better than a 100 damage dot.
Rampage also can’t be blocked by anything other than mei wall nor can it be eaten by Orisa, Sig, and Dva DMs. Nade is blocked by all shields and can be eaten and deflected.
Anti should be a “Mortal Strike” (World of Warcraft) effect. 50% healing reduce and it’s fine.
JQ can just be CC’d during it and stopped.
It’s fine at 100%. Support sustain is way too high in this game. I think we need need more antiheal.
I read the title as “Ariana Grande”.
Yeah thats totally what we need, supports playing their own arms race of negating each others healing, and negating the negating of healing.
Maybe by a well timed incredibly aimed javalin or a well timed sleep, not much else is gonna stop it unless predicted.
I’d still make it a strong anti-heal %. Even at 50% less healing, that can scupper a push.
I never said it needed to be a support ability.
girl i read it as “Ariana Grenade”
60 dmg burst is way better than 100 dot.
Also 125 heal on herself isn’t as good as a 100 burst heal on everyone she splashes.
Also the grenade can be thrown safely while rampage is dashing through enemy team and she isn’t like doomfist or genji where she can press another button to get out.
Orisa Jav, Doom Punch, Mei Wall, Ana Sleep, Rein Charge(?), Brig Ult Shield Bash, etc.
Needs to charge up, would be very lucky and unlikely.
Lol this would be an impressive fluke
Again would need to predict or be in range.
Rampage is not an easy ult to stop once it’s going. And no JQ is sending it from downtown to give teams a lot of time to stop her unless she’s just bad at JQ.
Is this a troll? You got me, I’ll admit. No way, even with the Ana profile pic, that you think Rampage is harder to prevent than Bio Nade, lol.
Not sure why you need to insult me, sir, we’re having a discussion. And I did not say nade is easier to stop, I said MORE THINGS CAN STOP IT and that rampage in itself is hard to stop. Two separate statements. And seeing as I’ve been stunned out of rampage maybe once in 35 hours JQ play, I’d say I’m not exactly wrong.
Ariana grande more powerful than junker queen?
Well if you hit all five targets with Ramapage, that’s 125 healing per target over 5 seconds.
So that’s 625 healing over 5 seconds or 125 healing per second.
And to be more precise; it’s actually 4.5 seconds.
And then you can stack additional wound effects on the targets and it starts to ramp up pretty high. And since healing helps charge up her Ultimate Charge for another Rampage, it is possible to get to around 50% ultimate charge immediately after.