This isn’t a complaint or anything like that. We all know Ana has a form of aim assist when healing, and I’ve never had any issue with it.
I’m just asking what players would think if Ana’s aim assist were to be removed. For the better? For the worse? More skill? What are your thoughts.
When it comes to console players, it’s for the worst. AA is pretty necessary to aim with a comtroller, without it the majority of console players are at a huge disadvantage and detriment to their team.
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Yeah and it helps projectile hip fire consistency when allies are constantly strafing. I think healing consistency is good to help an aim based support. Somehow people still miss with her so its doing something.
Always cool to raise skill ceiling in OW but raising the skill floor can result in less consistent support or games (when talking about all roles) if you rely on strangers to all be aim champs.
That’s one of the main flaws with OW2. They make teams rely on sleep or flicking a headshot on an ulting genji, etc. They lowered the skill floor and as a result games are more snowbally cause you can’t rely on allies as easily. Low skill floor crutch moves like flash and stuff are okay if they just gave tanks hard CC immunity.
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It’s not aim assist. It’s a larger hit box. There is a big difference.
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I will not mind removing aim assist from the healing, but she’ll definitely need compensation buffs.
Healing is generally done with forgiving mechanics in OW, like AoE and auto-aim.
Ana is already the “hardest” support when it comes to healing.
So I don’t see the benefit of making her even harder while others are still untouched.
Ana doesn’t have the highest healing/10min among support heroes even with current aim-assist.
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I would guess Ana would need something in return in order to offset being a more unreliable healer, and it would probably be higher healing on her darts to make up for all the misses on harder-to-hit targets. But then she’d be able to dump more healing into tanks that are easier to hit, so I don’t think it’ll end up happily.
Best not to go down that route any more than we already have, imo. Zen’s Harmony can afford to be just 30 HPS because it’s so dependable and easy, and that’s great for all concerned. Making things require more skill simply for the sake of making things require more skill is a bad idea.
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Just nerf her nade properly that’s it
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It looks like schizophrenia such that it should depend on aim skill but it should also be consistent even for the worst players.
A possible reason for the weird decision is that Blizz already made healing of other supps noskill abilities(it’s actually a bigger problem), and it couldn’t be balanced when it had 30%-ish accuracy.
Someone already said, but it is not an aim assist, it is just a little larger hit box - only when scoped in and only on healing shots.
Really - no need of it because it is like the only healing ability requiring some skill expression, besides Baptiste maybe (but he does aoe healing). Maybe more healing if you hit direct shots and little less if you miss slightly or something idk… But again, no need to interfere really, as it is single source healing ability on an immobile support, working on sightlines. There are pros and cons - and she is very delicately balanced
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I played on ps4 for 3 years and the literal only reason ana is even remotely problematic now is because almost everyone xims.
Back when almost no one ximmed, ana, regardless of aa or not, was so. incredibly. bad on console lol…
Removing friendly aa won’t do anything to the ximmers, and it’ll just make it harder for the few who did use it… which i don’t think alot of people used the friendly aa anyways because it felt clunky.
I’d much rather shrink ana’s friendly hitboxes to be the same size as enemy hitboxes. Not sure why the “high skill” hero needs bigger hitboxes lol… doesn’t sound very “high skill”…
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She’d be incredibly unreliable healing anything but tanks, and there’s only gonna be one tank soon. Everyone would hate playing with her. It’s better for healing to be easy, and damage to be difficult.
Ana isn’t really the “high skill” hero. Lucio’s probably the highest skill ceiling support between his movement, aura maximization, and having to hit headshots. Anyway, it’s possible to miss all your sleep darts and enemy shots, so at least make it easy on the lower-skilled Anas to heal.
I think this is a bad idea. Healing should be consistent. What’s more, once some healing is consistent then all healing needs to be.
If you made Ana’s friendly hit boxes smaller, her healing would need to go up to compensate. If it did, then high rank Ana’s would be healing for ridiculous ammounts and she would become a must pick.
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What’s the projectile size of ana’s biotic rifle when shooting enemies? I can’t find any information on it. Some sources say 0.2 meters but I don’t know if that’s from hipfire, or scoped in.
I do know that ana has 0.3 meter projectile radius when healing allies and I’ve always been saying that it’s unnecessary. If I can snipe enemies just fine, which is supposed to have smaller projectile radius, than I can heal allies fine too.