Ana: 75 dmg per shot + no falloff + healing on allies + 15 ammo
Cass: 70 dmg per shot + falloff + 6 ammo + crit
Please, why? I’m not even an Ana or Cassidy player, I’m just confused
Ana: 75 dmg per shot + no falloff + healing on allies + 15 ammo
Cass: 70 dmg per shot + falloff + 6 ammo + crit
Please, why? I’m not even an Ana or Cassidy player, I’m just confused
Ana can’t crit.
/thread
Is it bad that I forgot about that? But still, I don’t necessarily think that it’s
Sigh.
Ana: Damage over time, projectile hipfire + scoped hitscan. No damage mitigation abilities, ultimate is support and requires a teammate.
Cass: busted grenade that gimps movement abilities, hitscan weapon, ultimate can instakill under the right conditions, damage mitigation ability + free reload upon using.
Please be honest when you’re comparing the two. Given the entirety of their kits and their purposes, it makes sense for Ana to be able to damage that much given that’s not her primary purpose or role. It’s very disingenuous to exclude Cass’ grenade from this as well. Ana has one, too, and that is equally busted. But different roles and purposes.
My bad, you misunderstood my post. I was asking why a support had a better primary fire than a dps
Well, she won’t be utilizing it all game unless she’s soft-throwing. Her primary role is to heal her teammates and provide utility. Cass’ is to strictly do damage to enemies. Also probably to simply 2-tap Tracer if needed so she’s not dead meet against her.
Yeah… also, it seemed like you were saying that nano was worse than deadeye? I disagree strongly
They do entirely different things was my point. Nano requires a teammate and boosts them, Deadeye is strictly a damage ultimate that Cass has the agency to utilize whenever he wants.
My point is I wouldn’t compare them given their entire kits and roles. Apples and oranges.
OP, I am going to say this straight up.
Your comparison is flawed because your data about the two weapons are incomplete:
Go search online for the wiki and all the information is there better than I can explain. If you cannot understand why from the wiki, I submit you are not here to learn but just post for arguement.
You also forgot:
Ana: Has Junker Queen’s ultimate on a ten second cooldown, except it does more damage, has burst healing, increases healing on allies and can be used from a safe distance.
McCowboy: Has probably the worst ultimate in the game.
OP is posting about weapon comparison / primary fire only
From what he posted, it appeared that Ana has a better weapon … but he forgot a major advantage of Cassidy’s revolver. I don’t say it because I wanna see whether he bothered to read up for himself.
Also rate of fire whew
That’s it.
Cassidy fires 2 shots per second for effective DPS of 140 while Ana fires 1.25 shot per second.
Discounting range, Ana will only get off 2 shots before Cassidy finishes her first with 3 shots in a duel, assuming no misses.
If Cassidy has manages at least 1 headshot, he can kill Ana in 2 shots before she shoots a second time.
What’s that? Fan the hammer?
whine about ana, yet they give mcree a magnetic grenade that requires no skill to throw why ana needs to constantly decide whether she uses it on her or the enemy, and then she needs to yeet it hoping it lands ok and when it doesn’t or kiriko cleanses it can be very disappointing. Kiriko cleansing ana nade is more forgiving then mcree’s nade cause if you are not fast enough with mcree nade that player is prolly dead
fear not fren, i will help you with this! first there are a few things we need to spread out…one is dps one is support which you know. the second is they are designed differently, ana is meant to stay back and heal from a far while being able to hold her own against a flank (kit design). cree on the other hand is a short-midrange fighter with more movement capability enabling him to get in to close enough range to make an impact
We’re talking about Primary Fire, aren’t we?
Fan the Hammer is the Secondary Fire, with different damage calculation
See, you don’t bother reading the wiki at all.
Yeah, but I already mentioned primary fire in the summary. What feature of it did I miss? Also, I didn’t mention fan the hammer originally BECAUSE this post is about primary…?
The rate of fire on the primary fire. Read a few comments above; it was explained.
Yeah, I guess. I’m just saying that it seems weird that a support would have a primary fire that is very close in terms of power to a dps primary fire.